Thanks for helping me with the ladder volume the other days guys.
still working hard on learning UDK. Came across Raven's tutorials on physx
He teaches about using physx to shatter the wall, and you're able to use the physics gun to throw the chunks around.
All fine and well, but i was wondering what is the difference between using physx mesh and using the fractured mesh actor?
And on that subject..Is there any way to increase the 'hardness' of the mesh being shattered? It seems that one blast of my linkgun blows half the wall away.
Another question : using the fractured mesh method, the location of the damage being caused doesnt seem to be accurate ; works even worse when you try firing at the fractured mesh using a rocket launcher. Anyone else have the same issue?
Last question : is it possible to 'bash' through walls instead of using a ranged weapon to shoot it? Any pointers for that?
thanks very much in advance
Replies
So you are saying that if the player doesnt have a Nividia card, he/she wouldnt be able to see the phsyx mesh interaction?
running into a wall and the wall breaking would be exactly what i meant. Or using a melee function that could break the wall into chunks. Generally any method that does NOT require the use of a ranged weapon.
I guess I could follow Raven's tutorials and see if anything happens. Theoretically the physics should still happen it would just be slow.
i'll continue studying UDK