Greetings fellow mortals! We are a very small team (four people at the moment) currently working on a game concept for use within UDK. We are lucky enough to have access to a school based production group known as Game Wizards and we have been given the rare opportunity to pursue an idea we are all passionate about. As…
This right here looks like life saver, http://www.bendansie.com/BD_BlenderHumans.pdf too bad I don't use Blender. What I want is to create head texture of the same quality like in pdf, but with different uv's. Is this possible to do with 3ds max 2013? Are there any tutorials or links on how to do this with 3ds max?
As part of a college brief I was given the task to create 4 objects: - a melee weapon - a long range weapon - an item of clothing - an object from home. Concepts. Melee Weapon: Sword. Long Range Weapon: Bow. Item of Clothing: Pin Up Doll Dress. Item From Home: Water Feature.
I been having trouble with some shapes from this concept I been modeling. I wasn't sure if I should of kept everything together or in separate threads. I am sorry if it's too much to response to. Any suggestions would be helpful. If you need more screenshots let me know.
Marc Brunet is one of the most inspirational artists to me and I' decided to a 3D fan art piece of his work Shift's end a beautiful concept piece by him, this is a block out I'm currently one for the character in the scene, crits are welcome this is an overwatch style piece. Marc Brunet's artstation;…
Starting this thread to share my personal character work. Most characters will be high resolution cinematic/cutscene characters. The renders will be quite large to show as much detail as possible. That said I'll try not to overload the thread with too many images. Critiques are very much appreciated. Here are two beauty…
Hi! I've been working on an environment in udk for 8 weeks and I would appreciate any help or tips that would make it better! I've been using UDK, Maya, Max and Mudbox for this. http://youtu.be/CotYJxbqkLM