Good post! What about teaming up it's rare to find one person who can operate all aspects of even a small 1-2 person company. Even if they can do it all, they run up against time. Or what about transitioning slowly so you're not taking on all the risk all at once? Maybe you start out in your spare time and as you ramp up…
If you're a 3dsmax user, check out Allen McKay's stuff, he's worked on a lot high end stuff and is more then happy to share his wealth (of knowledge...). Watch his studio's game cinematic showreel, lots of stuff you'll recognize. It will also give you a good idea of what they might expect. His DVD's are great and so is the…
Ha ha yah quackish means - Quake-ish, apparently I don't know how to spell :P I've been looking over Paul Richards artwork (its unbelievable how talented that guy is) and i feel like it'll help my sub d modeling a lot if I focus on the sci fi theme... machine built type stuff. Hey Armanguy :) I'm doing the door more so for…
Hey man, good stuff. I think your character is coming along nicely. I'll preface by saying i'm not a character modeller. Things I noticed that can help push the final render, mostly by comparing with your quality benchmark piece here https://www.artstation.com/artwork/KekQgW presentation: I'd pay more attention to the…
First off, Linux isn't holding any significant market position compared to Mac and Windows, but that's not necessary. It's a competitor to MS and they don't have any investment in it. That said, if MS actually supported it with their software, it would likely grow in popularity being a "free" (as in cost and as in liberty)…
Hi all I've gone through just about all the documentation I can find on lightmass, and still cant eliminate these jagged edges when I bake lighting on the mesh I'm working on (see attachment). I've tried separating the uv's along this edge, stitching them into one shell, buffering the uv shells, still cant get my lightmaps…
Hey guys, iam working at an little asset. it has 26 components and i kept all seperate. now i done the unwarp and packed all into one square. so nothing is attached in case of adjusting things fastly without affecting other pieces and to have a good baking result by moving parts away. when i open textools and i want to…
Greeting, I just wanted to let people know that I have finally uploaded a new version of UVDeluxe to CreativeCrash! You now have the option that is on by default to automatically detect the texture resolution of what you are working on, It's a huge time saver over having to set it manually. Setting it manually is still…