Actually one of the intentions of this post was to establish just that, the appropriateness of using that type of language in a job description for a 3D artist. I think have a very valid point. Another way of looking at the statement is that they want people with a firm grounding in fine arts since that language is most…
Strike Games is a startup game company making its way in the PC gaming world. We're looking for talented artists of various professions to both create art for our games, and help forge the unique vision of the company. Strike Games has openings for many sorts of artists, including Environment, Character, Prop, Hard…
My name is Minoru and I recently graduated from Nanyang Polytechnic(SG)'s Diploma in Digital Media Design in Games. I can do low poly assets,modelled,rigged and animated,basic zbrush and use the Unity game engine.My modelling software of choice is Autodesk Maya.Here are some of my works and a link to my online portfolio…
I don't think your character detracts from what is a very good portfolio for environment art. I mean if they reject you on that basis they ought to resign for lacking better judgement. Like if I saw your portfolio and said "You're only as strong as your weakest piece." It would be after taking a bullet to the side of my…
Music Mastermind a startup in Calabasas, CA is looking for a skilled Technical Artist to join their ranks. Their website: http://www.musicmastermind.com/ Required Skills: - C# (for Unity tools creation) - MaxScript - 3ds Max - Photoshop - Unity - Experience in content creation creating IOS ready 3d models. - Particle…
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!!MUST OWN MINECRAFT!! https://imgur.com/a/qEg9ScQ Hello, Im looking for someone to texture a minecraft based Halo map for me "Narrows" It does not have to be based off the textures from halo, someone tried that and it looks pretty horrid. Its not as easy as it looks, I need someone who is creative an has a vision. needs…
[FONT="]Technical Level Designer[/FONT] Red Storm is now hiring a Technical Level Designer for The Division. [FONT="]The Technical Level Designer takes the initiative in the Design production to create tools, processes and guidelines to assist the creation of the game. He/she optimizes the use of the engine/tools…