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Strike Games is Hiring [Artists]

Dave-Mastor
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Dave-Mastor polycounter lvl 9
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Strike Games is a startup game company making its way in the PC gaming world.

We're looking for talented artists of various professions to both create art for our games, and help forge the unique vision of the company.

Strike Games has openings for many sorts of artists, including Environment, Character, Prop, Hard Surface, and both 3D and 2D concept art.

We're currently in talks with NVIDIA for technical and financial assistance in polishing a revolutionary new, high speed, ultra stable game engine, which is already under production.

Working at the company mainly requires a reasonable internet connection, the ability to talk with team leaders over Skype or Email, and the ability and skill to create high quality art assets on an accessible computer. All positions, including those who end up leaving, will be fully and completely compensated once the company has financial support, or releases the game under development. However, until one of those things happens, work will be recorded but immediately unpaid.

Strike Games has a dedicated, professional, but laid back atmosphere; a powerful, clear vision for the future, and an immense passion for creating the best video games possible.

US based artists preferred, due to technical and practical reasons; but international applicants are completely welcome.

If you're interested, please send an email with a copy of your resume and either attached or linked portfolio, to Strike@Strikegames.net

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  • Dave-Mastor
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    Dave-Mastor polycounter lvl 9
    Strike Games has new openings available for Prop and Hard surface artists.

    Both of these positions will be creating some of the many art assets for complete game, mostly in the form of stylized everyday objects. These positions both have high freedom in the creation of the required objects, with potential constructive criticism if necessary, and directed tweaks and changes, to insure objects and props adhere to the overall style of the game.

    If you're interested, please read the first post.
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