Even with the ability to quickly swap twitter/facebook/linkedin/etc information in this day and age, I still think it's a pretty important thing to carry around business cards. A) I think it shows you're a professional B) No one wants to do the "where the fuck is a pen and paper" dance while trying to write down your info…
The scenes mostly feel unfinished, there's a narrative idea, but not followed through to a fully realized scene. Like the boat in the middle of a stream. If it isn't docked, where are the people? Did they go for a swim? Did they catch any fish? Is there a net or bucket for the caught fish or was it more social fishing? The…
Hey there! I am trying to export my character to Unity 2021. I am using blender 2.90. My character is so simple like a PS1 character style (similar to doom or whatever) My goal is to create a Main character animation to export to Unity 2021 . But I got some question , to organize my workflow before expand my animations and…
Hey Polycounters, I'm currently sculpting a tree asset to be used in a larger UE4 I plan to create. I'm having trouble figuring out the best workflow to make my low poly retopologized asset from my high poly sculpt. So far I have sculpted the tree trunk in Zbrush and now I'm trying to figure out the most practical way to…
hey folks, I am currently teaching myself in character rigging while working on an educational project. So far I’ve been following the official character rigging tutorial from the maya learning channel on youtube. See the list of videos included in the tutorial here. Now it comes to the part where I want to create joints…
COMPANY AND THE PROJECT We are an indie game studio consisted of professional and friendly people. Additionally, we are a team of skilled artists and dedicated indie enthusiasts. Our current project is INT, developed on Unity Engine 5 for platforms Windows, Linux, and Mac. INT is a 3D Sci-fi RPG with a strong emphasis on…
Arc Productions, a Canadian based CG animation and visual effects facility located in Toronto, Ontario Canada is looking for Production Engineers to join the team. With over 250 artists and technical staff and the most up to date resources available, we bring the vision to both major Hollywood studios and independent…
Here at RV Games we are always
searching for talented and passionate members as an addition to our team. We
try our best to challenge ourselves in order to create new and inspiring worlds
and take the gaming experience to the next level. If you are searching for a
challenge, a chance to put your visions and ambitions out…
Arc Productions, a Canadian based CG animation and visual effects facility located in Toronto, Ontario Canada is looking for Production Engineers to join the team. With over 250 artists and technical staff and the most up to date resources available, we bring the vision to both major Hollywood studios and independent…