New update is available! 1.0.3 Added: - Billboard LODs for all trees. Allows you to have much more trees on screen. - LOD crossfading to cliff shaders, less noticeble pop-in. - New Pine bark Substance material Fixed: - Tree branches turning black on DirectX 9 - Color bleeding on dead pine branches - Wrong material on…
Yeah I'm currently switching the thumbs over to more of the banner type like the one for Space Madness. I'll group everything from each project under that I think. For larger groups perhaps 2 sub groups.. Ex: Singularity Environments * contain all the enviro stuff I did * any other enviro info Singularity Props * contain…
Actually you won't get the flu Motz. At least it is not expected. The Flu vaccine don't contain virus, neither dead or alive. It is just glicoproteins of the virus, and as PeterK explained well for the 3 virus WHO expect to be the most prevalente this year. Your body is able to react to those glicoproteins and create a few…
SUMMARY World Makers is looking for an experienced Senior Environment Artist to join our team. You will be working as part of our multidisciplinary team to bring to life the environment of Deceit 2, our multiplayer social deception horror game. This is a contract role. RESPONSIBILITIES Work from concept art and reference…
Shader Studio is a new (WIP) Unity editor extension that I am developing. It's purpose is to enable users to create custom shaders without the need to write any code through the visualization of a node-based graph. I have been developing it for a couple of weeks now and wanted to share what I have so far with others to…
About Us Bonsai Collective is a UK based, remote video game studio founded in June 2019. We're looking to grow our team in order to create our debut game and IP. To learn more about our studio, please visit our website https://www.bonsai-collective.com Responsibilities In this role you will be working on Bonsai…
Hiiiiiiiiiii everybody! It's my first post on Polycount so let me introduce myself quickly. I'm Geausselain, a third grade digital art student at the school Isart Digital in France. I want to share with you my work for fun but also to have as many feedback as possible, to improve myself as 3D Artist. This is the project…
Hey guys. I've been working on this uni project, well actually a game is being developed..very short time to do so. I've been working on the environment and level design among some other things. Due to time constraints I could only make low poly models so I've been relying alot on photoshop to bring out details from…
3D Artist TriCAT develops virtual 3D world solutions for training and collaboration since 10 years.With our awarded products we are setting standards with regard to innovation and customer value. Together with partners from science and industry we are creating the virtual learning, training and collaboration environments…
hi folks, this is for tech people, an experimental plugin I did a couple years back to output different tangent space normal map's from 3dsmax baker. The idea was that the quality normals modifier implements "known" tangent spaces from games such as Crytek, and therefore allows easy and synced authoring for an engine…