Specular map is applied in 2 instances: - automatically, with the opening of any hight/normal etc. - when i load one myself Whether it is colored or grey is irrelevant. In each time the spec-settings are auto set to 50 brightness and 25 contrast. The program should simply load the origin purely (all settings at 0) and from…
I'm getting some artifacts when I subtract with mesh fusion. I'm very new to the plug-in so am really just looking for a better understanding of the tool. Everybody seems to show videos of how to use it, but nobody seems to record common problems/ limitations and how they're resolved. first image shows artifacts around…
I did not mess with the settings too much when I made them simply bc there are so many techniques for creating skin. I will check the settings I saved them at. They should be subtractive at the minimal and the z depth turned really far down for subtle detail. I'll check them tonight and maybe post some updated ones that'll…
Unless you have the programming muscle to make this 'visual' deformation of snow act accordingly with the character and movement, then there is no point in trying to 'understand' it, since it's out of your Tech Knowledge. Seriously, it's very possible they just are using a simple Vertex-Offset (only visually, it doesn't…
totally awesome motif to try and recreate i think your missing an important detail though on the top and bottom EDGE of the waterfall: the panner that scrolls left uses the same texture as the panner that goes right so far so good but the one that scrolls right needs to be inverted(*-1) and than subtracted (and possibly…
I remember i had this problem too... i fixed it by subtracting -.5 from the hight map or something... i can't remember. Either way it was something odd like that, where in the shader your using a value from 0 - 1, when it reality it needs to be -1 to 1... Play around with things like that and see if you notice any…
Hi everyone! I want to show the project I've been working on for the past few weeks: procedural half-timbered (Germanic style) house generator. https://vimeo.com/297985731 For this project I'm using subtractive shape grammar technique to create interesting silhouettes, then randomize number of storeys for each element and…
I'm using a clay-strip subtraction brush in Blender, and no matter what I do, the indentation is consistently square. You can see the sort of shape I'm getting from it in the bottom-right corner of the above image. I've even loaded up a circular texture mask to try to fix it, but this seems to have no effect. Can anyone…
The base vertex color is white, so it might get somewhat confusing because you need to subtract colors. There is a RGB view checkbox at the bottom of the mesh paint window which will show just the veretex colors - should make it easier to realize what's going on. I usually paint a mesh all over black and then start vertex…
At a certain point, people new to 3d tend to just boolean everything just because addition and subtraction via solid shapes makes sense. I'll just bolean some windows, boolean this door knob onto this door, combine these parts, etc... and they tend to not use tools that may provide better results quicker like bridging or…