Hmmm yeah I had a quick look through some of the pages on amazon and I think 90% of the book would go over my head. I need a "Realtime rendering for dummies" book :(
Hey there!! Second post on polycount and this time it's about the main character of my master final project! I learned a lot producing this character, not only new techiniques but on time management as well as I had to do the mage character and the environment as well. As for the design, I took inspiration from Dishonored…
I'm in a bit of a bind. I'm looking for some method of presenting 3D scenes in real-time on a webpage. I'm aware there are plenty of programs that help you achieve this, like Marmoset for example, but I don't quite have the money for these. I'm still kind of new to the 3D world, so my knowledge about this particular thing…
Hello there! I use 3ds max. I use shader FX. Looking for help and experience to be able to capture the 3dsmax viewport while playing an animation. Im looking for software suggestions surrounding this. Capture in high resolution a must. Fraps seems hard to start capture when not in a game, also very low resolution captures.…
Anyone know of any fully done highpoly models that are available to look at in 3d. like sketchfab or marmoset or an unreal/unity file or some sort? It's just that i've been extremely curious to see what a model would look like in a game engine if it was completely unconstrained. It seems like no one ever does this, and I…
I am brushing up on my zbrush skills these days so I decided to do a complete practice, where I take a mesh from dynamesh sculpting to texturing in substance. here are the results, rendered in marmoset. I didn't spend too much time in retopo and unwrap, because I was focusing on learning about the pitfalls involved in…
I started this model a while ago and worked on it during my free time. This Year I finally finished it all. This model made me grow a lot during the time I spent working on it. Hope you like it :)
I was wondering if anyone knows where to get a good texturing tutorial, from UV's (Max) to final texture with additional maps like normal, bump etc. However, I learn best just by watching someones workflow and not so much being instructed on everything they're doing. Among my favorite tutorial techniques are by 3D palace,…
I need the creation of a specific hairstyle (see photos) for an Unreal Engine real time game character... Please send me your quote, your time to finish estimation and some examples of your work. Any question, please ask.
Hello I'm interested in freelance or contract work. I'm located in the USA, Phoenix, Arizona. My portfolio. https://www.artstation.com/splicer/albums/628482 I would love to hear from you, please email me here milen.contact@gmail.com