Second post on polycount and this time it's about the main character of my master final project!
I learned a lot producing this character, not only new techiniques but on time management as well as I had to do the mage character and the environment as well.
As for the design, I took inspiration from Dishonored and Kingsglaive: Final Fantasy XV, alongside tips and feedback from personal friends.
Hope you like it! Every comment or suggestion/question will be more than welcome!
PD: I'll leave the link the artstation post so you can check out the marmoset and unreal videos https://www.artstation.com/artwork/EVJNN2