I attempted to make some high poly models for props a couple years ago when I started high school but I didn't really have a lot of time to spend on them since I was impatient, but i have learned to be patient and would like to get some feed back on some new props i have done and will do. Thank you Here is the first high…
Looks fine in Maya and FBXReview. but prop joint jitters in UE4. this is going from Maya 2015/2014 to UE4 4.11 https://www.youtube.com/watch?v=VNvM7bGHiYE things I have tried so far, both in Maya 2015 and 2014 Baking the skeleton every frame on export. Quaternion and Euler rotation settings in FBX Export Cleaning up…
Hey guys, I was hoping I could get some feedback/ideas for a high poly prop I'm making for my class. This high poly will be baked down to a low poly. The prop I'm making (is/are)? Binoculars. Well the image I'm using as reference is: (Copyrights go to respective owner [Promo-wholesale.net]) I have a few orthographic and…
Hi, my name is Doru an i have 7+ years of industry experience making props and environments for games. I've also won 3'rd place in the Artstation WIld West prop challenge. You can find some samples of my work in my portfolio: https://dorubutz.artstation.com/ If you think i'm a good fit for your project feel free to contact…
Hi art folks, I could use a couple of pointers if anyone has the time. I'll try and keep this concise. Quick backstory for the sake of context- I market myself as an environment/props artist. I started a model of Thunderbird Shadow from the TV series Thunderbirds Are Go, just as a fun self-indulgent side project to improve…
Hi, So I am making a management/builder sim that involves interior design, eg. many unique props, like The Sims series. One thing I am still not quite sure is how many polygon to spend on my unique props. I want to share my current line of thoughts: please let me know whether they make sense and whether I made any obvious…
Hey guys! This is my first ever post here... I'm terrified. (I stalk here a lot) I've been working on this prop on and off for the past few months, it's modelled in Maya and textured with Substance Painter. I based it on a lot of cool abandoned photography from Maison Kirsch (would like to create a few more props based on…
Hi everyone,my name is Ksenia and im a 3D Environment//Prop Artist. Portfolio: https://www.artstation.com/arixxibaby My skiils: Create props\enviroment -Low Poly and High Poly -Hard Surface modeling -Stylized modeling -Sculpt -Optimzed UVs -Retopology -Perfect Bakes -Textures in PBR and HandPainted Soft: -Maya -Zbrush…
MOTION LOGIC STUDIOS is looking for Modeling Artists!! We have a few projects going where we need everything from Characters to Props modeled. All with varying styles and designs so be ready to dive in to a few different art styles. Please have at least 3 years experience modeling characters/Props SKILLS REQUIRED:*…
At GDC I got some great feedback and direction from some wonderful people, and the broad strokes is I'm going to begin focusing on "hero" props, and I'm going to start to become a lot more active on the forums. For this project I'm going to be using concept art by Blizzard artists. My plan is to use ZBrush for the rough…