Hi! Haven't been on the forums in a while. Good to be back! I'm looking for some good hand painting texture tutorials. I remember there being a thread that listed a whole bunch of tutorials including hand painting ones, but I can't seem to find it after a good amount of searching. Am I just blind? Where did it go? Any…
Im just wondering what would be the most efficient and best method of producing hand painted textures. Allow me to elaborate. I have recently painted a wall texture of bricks in photoshop. I am content with it, its not perfect but its really only a test so that I can work out a method that suits me. My inclination would be…
Hi all! :) I'm a Games Art graduate from Nottingham Trent University, finished in June 2020, and a passionate 3D artist and video game enthusiast with experience in a variety of both 2D and 3D software. I specialize in stylized hand-painted 3D art and I'm currently looking for work so feel free to get in touch with any…
Hey beesonmann, Thanks! I've invested a good bit of time in this character, but I want to make sure everything is right before I move on. I see what you mean about the "balloony" hands and fingers. I think adjusting the mesh will help along with some hand painted shading on the insides of the fingers and joints. I'll play…
Hi guys. I've started doing hand painted textures in a Warcraft-ish style. I've tried to hand paint plaster walls, as seen in this screenshot: So far, I've only acomplished this, and I'm not very proud of it: Ive done it with a difference clouds layer with a multiply layer style. Does anybody have any tips or comments on…
Take a good look at your hands, fingers shouldn't be the same size, a lot of sculptors even pose them slightly different to give the hand a more natural/relaxed shape. But if you really insist on having the same size fingers on your hands, then making one and copying it three times sounds like the easiest way.
I couldn’t resist the excitement sparked by Netflix’s adaptation of El Eternauta. As a long-time fan of the original graphic novel and the powerful writing of H.G. Oesterheld, alongside the iconic artwork of Solano López and Breccia, this story has stayed with me since I first read it at the age of 13. I've always dreamed…
Hello, based on another post I made about the topic it was suggested to post about some rocks I created for the latest game I worked on. The game follows a semi stylised art direction which took a lot of trial and error to reach the result we have today. Here is a quick breakdown of the process I put in place. 1. Sculpting…
they suddenly interest me. Id like to learn how. Im already ok at making normal textures: http://i232.photobucket.com/albums/ee214/wareznoob/train_diff-1.jpg?t=1269503186 Are there any tuts (video or text) out there that explain the theory and practice of hand painted textures? edit: when i say "hand painted" I also mean…
Hand Painted Textured Low Poly Axe Includes: 1 Diffuse Map (2048 x 2048) Maya scene file obj file Technical Specs: 1618 Triangles 807 Vertices UVed and Game ready melee axe See model below / For sell at CGtrader https://www.cgtrader.com/3d-models/weapon-military/melee/hand-p