Hi there @kio , I got it figured out and I can now comment on what went wrong/what may need to be adjusted. - There is no zipped release on the GItHub page, and downloading the source as zip indeed adds the usual "-master", resulting in a zip that doesn't fit with the usual Blender addon specifications. Of course this is…
Hi guys, I've been searching for some MEL/Python material for study and found not too much things... Could someone post here anything good for a basic and initial study? Cheers
Hi, we are creating an MMO engine, for a proposed game. The game will be a cross between social networking, and a typical RPG. Initially, we hope to raise cash through a browser based "test" world, which would contain a town and alot of scenic free space to wander round in. There would be casual game play elements at this…
"As I really dont have much to do with characters I am curious how useful retopo addons like the mentioned ones would be for optimising any assets I make espically sculpted ones" Can be quite helpful not only for organic figurative content sculpted or otherwise but also large scale hardsurface props (vehicles, scifi mechs,…
Greetings Polycount! Man its been years since I've been here. Last time I did much browsing here was when it was a Quake 3 model download site, haha.(I think i was like.. 11-12) I'm just your average 2D/3D freelance artist. I founded my own 'studio' when I was 15 and have been self employed ever since, producing 3D content…
lol, wtf? The only thing I have on that site that is remotely close to adult content, is a life drawing of a nude woman, and that's from the back! Might wanna talk to DICE or EA about that Anyone else had problems with Websense blocking them? I can't imagine why it'd think my site was "adult content" :/
Yeah I wish it was still the same today with the gaming industry. It’s sounds like you had a blast. I still make games at home and I guess I’m still hoping it will get better some day. I’m working on that portfolio site. Thanks for sharing the link! Could I get a job like doing prop art with a decent portfolio? Is the…
When we announced the Escape: A Polycount Challenge we were pleased to be working with such amazing sponsors: handplane, Marmoset Toolbag, Quixel and Valve. Three of our sponsors are tools developers for videogame artists and coming up with prizes was a no-brainer: Let's offer the winners licences to their respective…