:D yeah, that was my "I can´t decide which material presents forms and details better" phase. and just like that, mere 15 years later I´ve decided to revisit this model as if dozens of my other personal projects (published or not) were all finished already...
Hello. I've been working on this model of a classic GM New Look bus also known as the "Fishbowl", I intend to keep it roughly around 100k polygons for the finished model while maintaining as accurate looking proportions as I can. When the model is done (hopefully soon) I intend to make some renders of it with a heavy…
Yeah looks like has turbo smooth on it but as said above, if importing your model doesn't make your system want to turn it's toes up at the mere thought, I'd personally just hit import also I think SP has triplanar projection which will be the only option I'm afraid, since your model isn't re-topo'd nor UV'd.
Well, this could also simply be incorrectly laid UVs, or, UE displaying the texture as mapped to an incorrect channel receiving an automatic unwrap. @nattemre : simply provide your source file (as exported from your scene/as imported into the engine) for people to have a look, otherwise any advice would be a mere guess.
You have to merge all your subtools, don't be afraid, it will keeps your polygroups. To do so : in Subtool Seciton, look down for Merge => Merge Visible. Then a new Subtool will be created name as " MERGED... " now just hit export ;)
OH LOL. this is how it works. jesus i totaly forgot. this drove me up a wall the first time. when you have 2 objects and you want to merge them, xsi creates a 3rd object that is the merged one. it leaves the 2 objects as they are in case you want to go back. haha with it's history saving feature and this whole thing, it's…
Hello, Everyone! How are you doing? For past few weeks, I have been sick but thanks god I catch up the progress. Hope no flu in winter! Everyone is healthy! I have created the props such as: Pickup/ Carton/ Aircon /Barrel /Crane /Bar&Ropes in the truck /Newspaper /Tape on the floor /Coke /Plank Kit /Pipe /Manhole Cover…
In the SubTool Subpalette, you can merge down (which may require you to change the order of subtools, which you can also do there using the arrow buttons) and merge visible, similar to merging layers in Photoshop (there's a newer option to merge similar, which might even work well in this case and save you a few extra…