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Road To Perdition Character

polycounter lvl 18
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ghost-d polycounter lvl 18
Hi Polycounters,
I´ve had some free time and I felt like sculpting. This time it´s Michael Sullivan Jr. from Road to Perdition.

msjrrtp001.jpg
msjrrtp002.jpg
msjrrtp003.jpg
msjrrtp004.jpg
msjrrtp005.jpg
msjrrtp006.jpg

I feel like I´m done with this sculpting, don´t want to make any major changes, but I appreciate any comments and critics for future reference.

Check the links for turnarounds on VIMEO:
http://www.vimeo.com/13030928
http://www.vimeo.com/13030976

My plan would be use polypainting and projection master to texture the clothes, create lowpoly and map it. Won´t be anytime soon, but I´d like to do it when I have some free time.

Also, I already have a head sculpture of Paul Newman in progress so I´d like to make a set of characters from this movie (especially because of the clothes).

Replies

  • conte
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    conte polycounter lvl 19
    please, make some shots with golden and marble materials in same pose!
    heh that's joke, classy modeling, man, i like work on folds,
    on other note tho, i aint sure about proportions. he has face of 8-9 old kid, but the body of 16-17. maybe its just me.

    nice job
  • ghost-d
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    ghost-d polycounter lvl 18
    conte said:
    please, make some shots with golden and marble materials in same pose!
    :D yeah, that was my "I can´t decide which material presents forms and details better" phase. 

    and just like that, mere 15 years later I´ve decided to revisit this model as if dozens of my other personal projects (published or not) were all finished already...


  • Neox
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    Neox grand marshal polycounter
    oh hell yesssss. nice to return to this one!

    on first glance i felt like, the calves worked better in the old version, felt more natural. front view works nice but back feels oddly shaped to me, very low hanging and symmetrical
  • iam717
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    iam717 sublime tool
    Hot dang this is nice, also feels good on my end to see someone "returning", to their pieces and having been a member for so long.

    So i am interested to see more of this when you can, been a bit since then i see, but like all other threads and projects i was interested in i hope to one day see them return to "continue" their projects.

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