I'm trying to select several objects and move any uv set not "map1" to map1 and delete the leftover, now unused, uv set. I pulled a mel script I found off another thread. However when you have multiple objects selected it errors on line 7 saying it "Doesn't work for muliple objects selected." I'm guessing it's a diff from…
What Benjammin said, no PBR. It started being main stream around 2014 onwards. reflections back then and still for mobile stuff are based on fake cubemap that gets interpolated with texture, this cubemap is just environment being captured within engine or you make a fake texture. I made simple texture and blended with…
@TeriyakiStyle I have to thank you! I was still using Maya 2013 and your post inspired me to upgrade to 2014 and I'm so glad I did. The crease tool is so intuitive my only regret is that I didn't upgrade earlier. @FlashL Very inspiring high poly model considering it looks like you've modeled it strictly within one…
Hey all, So I'm trying to get my mesh to deform to a spline path. I'm using PathDeform(WSM). I've moved the mesh as close to the path as possible. Then I pick path and move to path. This is mostly working the only problem is that its only following the top portion of my path. If I adjust the percent, it just slides the…
Does it still work with Maya 2014? I'm going nuts over copy/pasting the file into all possible locations and still getting the error where Maya cannot find the file. I placed it exactly as in the txt file and added the user file as prescribed. However, Maya 2014 refuses to locate the script no matter where I put it. Unless…
Bungie had a pretty cool talk about their hair production pipeline and tools at the last Siggraph, and they've finally put up their slides for it: http://advances.realtimerendering.com/destiny/siggraph2014/heads/index.html It's worth a look for anyone interested in trying to speed up hair production. The powerpoint file…
Hi! Tbh I'm not sure how okidoki's example can help add noise to animation curves, I mean with some technical knowledge you could hack together some kind of node network that would grab a position of a point from a noise texture and use it to drive a position of a controller on an animation curve, but I shudder to think…
I don't know how old you want this to feel, but I think it would add visual interest to add signs of age with painted damaged areas and oil stains. Oil stains like this, either in gloss or albedo http://cgtextures.com/texview.php?id=5467 And painted erosion spots that was painted over quick and not with that great care of…
The way Subscription works, for perpetual licenses you buy a license then you can pay the fee for Subscription. The Subscription is annual and as long as you continue to pay the annual fee and remain on Subscription, you will always receive the latest version of your software, whenever it is released. If you decide to not…