The designs have strange proportions. The balance and language of the forms in the first vehicle don't look appealing, especially near the rear of the vehicle where it appears to be just a jample of various shapes that have little meaning or significance. A fighter craft like this needs shapes to flow nicely and terminate…
Hi! I know this topic might've come up a few times before but with this program we've tried to take it one step further. :) When working with 3d and 2d there are all kinds of different specialized tools for almost every step in the process, but there is one area that i feel have been neglected, and that is software for…
Hello lads and lasses, I would like to pick your brains over the practical (in max) side to my dissertation. What I'm trying to achieve is have a fully-rigged octopus character for use within UDK as a playable character. Now, worry not, most of the model (finished wireframe shots below) should be fairly straight-forward to…
this here should work (at least did for me) <font class="small">Code:</font><hr /><pre> function relink_diffuse m = ( if (classof m.diffusemap == rgb_tint) then ( m.diffusemap = m.diffusemap.map1 ) ) function process_mat m = ( if (classof m == standardmaterial) then ( relink_diffuse m ) else if (classof m == multimaterial)…
[ QUOTE ] Somehow I think if people aren't willing to use to search function they wouldn't even notice a sticky. But, I'd have to agree, it couldn't hurt. [/ QUOTE ] By default, the search function only goes back a week. I've said it before, but I think that really needs to be changed if people are going to bitch about…
Hello all. I have hit a bit of a design block. The design was initially for a burglar type of function. I am no longer confined to that function. My idea was to have a sort of Futurama/ Iron Giant design, rendered realistically. Like something you may find at an abandoned amusement park. This is the OG design. Safe and…
Hey there :) , There are some really delicious tools in the 3ds max unwrapping sector, namely the 'relax by faces' and 'relax by edges' pelt mapping functions. I was wondering if this function is evident somewhere in the Maya UV editor? And if so, where? If not, is there a *GREAT* plug-in I can purchase/acquire for these…
Maya has the ability to add an inbetween between two keyframes using the "addinbetween" function, as well as another function for removing a blank keyframe from the Timeslider. This helps to nudge and retime keys on a selected object with efficiency, especially in scenes that span 100s of frames. I'm looking for a script…
Isnt it much easier to disable the smooth (smt function beside the divide function in the geometry tab) than dividing it, it is much better way to crease the mesh? Thats what I do, and it works better than just trying to crease. You can smooth the mesh however you want after that. There is also a function to create Edge…
Me: boo! God: Does that indicate disapproval? Me: no. it was supposed to be scary. God: Are you serious? Is that your opinion? Me: yes. no. God: Give me a break. Are you serious? Me: not really. God: Are you serious? For real. Me: yes. God: Come on. Me: ok. God: Gosh! Me: such language! God: I've been waiting for you. Me:…