Stl check is mainly meant to be used to check if the model is suitable for 3d printing. For game art open edges are fine. What do you mean with floaters? On the high poly or low poly? Both should be fine but keep in mind how SSAO reacts with low poly floaters. Open edges for high poly floaters are fine as well as long as…
Hello! I have a small problem with floaters. I decided to screw around with them / baking in general. I tried out Zbrush first and that worked fine. But I'm not the best at Zbrush so I decided to check out the floater method that I saw in a tutorial. (ChamferZone mech) But I'm getting some weird results when I bake them.…
As far as the wing goes, there are no floaters there, it's all modeled, but the tight, small mechanical detail are psuedo-floaters of sorts - basically all the kitbash models I have from the first image crammed and arranged in various ways.
ya good rule of thumb for highpolys divide shit where it is separate in real-life, with the exception of floaters for making surface detail. But in this day the need for floaters as pretty much been nullified by tools like nD2.
Hey @Anchang-Style yeah its pretty straight forward for this sheet you want all your base meshes to be on the same plane when it bake and the floaters i have at the bottom of the sheet are still "base" meshes then i have floaters on top of the trims and floaters on top of floaters (floater-inception ahha :) ) anyway for…