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How would you model the grip on this handle?



I'm using maya to make a hammer for a game I'm working on. I have made the low-poly, but I am lost as to how to approach making this high poly handle. I was thinking maybe using curves generated from the edge loops of the handle to make the grooves externally to the handle model and bake it down, but it does not seem like a good approach. Its certainly cumbersome. I tried using maya's shrinkwrap but did not attain the results I was after either.

Thanks for any advice

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