Does anyone managed to use it for something other than vertex paint based scattering of things ? I am trying to make randomized arrays along curves , something more complex than what was formerly dupliverts and couldn't figure out anything yet. Like random fence posts along a road curve driven by some id map or something ?
I'm trying to blend two layers together but I can't get the look that I want. I want to blend a layer of dirt with a white canvas background and this opacity gradient effect is ruining the transition. How can I fix this?
I wonder how many artists will use this feature. It's kind of like 1-on-1 chat room, categorized into subjects. And I think you can make some money out of it. How much, no clue. It's technically a 'ask an expert chat room' kind of thing. https://helpouts.google.com/welcome
Had my interview with part of Microsoft Game Studios yesterday (Turn 10 Studios) and I got the job! Woo! I should be moving to Redmond by the end of next month. I'll certainly have to hook up with your Seattle area pcounters for a drink sometime. :poly128: :poly128: :poly128:
Finished up my first 3d character. This was a great learning experience and I can't wait to move onto my next project. Credit to Nivanh Chanthara for the concepts that I worked from. Crits welcome :) https://www.artstation.com/artwork/8NKZx ^^^Link to artstation if you want to see the marmoset viewer.
Ah, you have hidden your reply well :sunglasses: Fog cards I find they can help to elevate vistas, but to my knowledge shouldn't be layered too much due to the increased cost of the pixel on screen (Overdraw). Sample Projects I would follow the path Eric suggested. I haven't tried this one, but going by its description it…