you have a ton of loops going from her crotch around her hips. it looks like you're trying to stay true to the silhouette exactly, but that's not necessary. with any model you make, think about where that model is intended for. if its intended for a game, how far away will the player see the model from? up close? then more…
Hey all, I have played around with a few variations of lighting (both in marmoset and UDK), and for some reason my normal maps looks considerably weaker in UDK and Cryengine when compared to how they look in Marmoset, I hope it is possible to achieve this Marmoset look in UDK, Any help would be greatly appreciated as this…
I think it look awesome ! From my point of view they decided to go back to the mario 64 multiple painting world kind of style and that's awesome !! I think mario is the perfect game to make those alternative level world, nothing in mario ever made any sense ever. It's a plumber in a mushroom kingdom saving a princess from…
Hey everyone, I’m the creator and director of an early-stage dark fantasy rpg currently looking for a concept artist to establish visual tone for our vertical slice. About the Project: * Working title: “Eternal Night” * Dark fantasy action RPG * Heavy focus on tone, atmosphere, embodied combat, and deep narrative *…
So I have been spending my time trying to learn unity and I am just frustrated with the lighting, in particular the GI. I have followed many tutorials but i just cannot seem to make it look correct. I follow tutorials of people and my scenes end up having seams on the primitives and sometimes visible seams between the…
cel shaded shaders try to make a 3d model look like 2D animation... The black outline on cartoons, anime is there to make them read better. It's an easy way to create contrast. I'm not sure how 3d artist take offense to the term cartoon or cartoony, but whatever. If cryengine has a falloff material you might be able to…
Hey ya'll, I'm starting a new job soon, and besides my personal educational interests, I'm looking at a situation where most of the stress and work isn't going to be with the visual art direction as it is character technical art (for mobile). Rigging I can easily look for, and am asking for comprehensive courses at the…
I am a college student currently working on her thesis film and I need a 3D background artist to help me light/texture my backgrounds in Maya using UV wrapping. What I am looking for: 1. MUST KNOW HOW TO RENDER EITHER IN MENTAL RAY OR ARNOLD OR REDSHIFT 2. take the UVs and create the textures in Photoshop 3. Someone who…
Looking for a character artist for a video game & card game. We have a highly rendered but stylized look of animal characters. Please reach out gregory@sunslap.com Please see the example of art below
Basically I need a pre rigged character ready to animate in Maya for pre vis projects. http://exocortex.com/products/species This exocortex looks great because you can change the look and it looks easy to animate. Thanks.