Hey ya'll,
I'm starting a new job soon, and besides my personal educational interests, I'm looking at a situation where most of the stress and work isn't going to be with the visual art direction as it is character technical art (for mobile).
Rigging I can easily look for, and am asking for comprehensive courses at the moment regarding that from ya'll, BUT
What other topics come to mind when I say Character Technical Art (for Mobile)? Anything I should look into ahead of time?
Replies
https://docs.unity3d.com/Manual/MobileOptimizationPracticalGuide.html
https://docs.unrealengine.com/en-US/SharingAndReleasing/Mobile/Performance/index.html