Making a silver tea set for Ever, Jane. Just blocking out some shapes and forms right now. Should be super fun to make :) If you've any ideas along the way, please post! ref: First Blockout: (super rough, but they always are :) Just getting the general proportions... First thing I'm tackling next are the feet. I'm…
Catalyst Interactive Studios is seeking a talented freelance 3D artist to help create original assets for an upcoming Unity-based indie game. The project is centered around a stylized, atmospheric world that blends grounded natural environments with increasingly surreal and reality-bending elements. We are looking for an…
Hey guys, I have 2 things that I haven't been able to figure out in the UDK: - Anyone know how to remove the vignette effect that is darkening the corners of the frame? I've searched everywhere but have seen no reference to it. - Is there any way to set the UDK to launch directly in fullscreen mode at my desktop…
I need a digital sculptor with experience sculpting military scifi models for wargaming. Attached is an example of one of the tanks I need designed. The project will need 3 main bodies and 3 to 5 different weapon turrets each. Requirement: 1) Strong English understanding. 2) Experience in sculpting models for 3D printing.…
Hey All, I was wondering if someone out there could help me out a bit with setting up 3DSmax to work with low res (pixel art) textures. The issues that I'm having are: 1: Getting a grid set up in the Unwrap UVW to work off of a 32, 64,128 etc pixel grid size. 2: Viewport looks horrid. I can't see my textures correctly. I…
Custom fx are g'damn amazing, they change a character so much and change your enjoyment of the game, you get something so new and different out of it, and it really does feel like you have something special. Especially these new immortals. As a player I'd rather see it stay that way and not have every set big baller…
Alright people, I've got textures in my UDK environment that I was not sure were displaying normal maps properly. I use Xnormal for the majority of my baking, which by default (for me at least) is set to X+ Y+ Z+. I always import my normal maps into UDK as TC_Normalmap for compression settings. I tried re-importing one of…
Hey, I tested this real quick on a cylinder and it seems to work. It sets your preselection as the move tool's orientation, keeps you in edge mode, and retains your current selection. Let me know if( !`exists doMenuComponentSelection` ) eval( "source dagMenuProc" );if( !`exists manipScaleAlignHandleWith` ) eval( "source…
I build AAA quality gameplay and cinematic characters optimized directly for Unreal Engine 5. I deliver production-ready characters with clean manual topology, optimized textures, and flawless engine integration. MY CHARACTER PIPELINE: Base Mesh : Character Creator 5 For Quick Base Mesh Sculpting & Clothing: Detailing…
Looks like this has been solved, but I had same issues for awhile before finding a reliable solution. That second UV set usually comes from Zbrush, for me. What I do is select the UV components from whichever set has fewer shells and copy them into the other set. Switch to the new set to double check everything is there,…