Hello, Is there a way to use custom labels inside `Export outputs` dialog? Here is my case. I have a `Multi Switch` node with exposed `Input Selection` For `Input Selection` I created `Drop Down List` with options0: triangles 1: squares I want to add to export name what I select in `Input Selection`. E.g. if `triangles`…
Im not a level designer but im just wondering if you were only responsible for placement of the objects? did you texture the scene? -Like i said Im not a level designer but the textures really don't look good and need more tweaking for example : when the player is walking up to this ramp where there is a jeep ahead of…
1st iam717 https://polycount.com/discussion/237071/brawl2-character-r-m-iam717#latest Its a hilarious mashup, love it! A lot of thought process went into it as shown by wips. I particularly loved the small details like portal animation, dice with punching gloves and 'pain' written on Kuato. It also shows nice UV layout and…
Hello guys, i am new to SD, i watched abunch of tutorial but decided to something outside of the demo project. something basic, i wanted to recreate those yellow tiles for vision-impaired people like these: my Graph is set up like the following: I tried to blur it and level it again, i tried changing the gray background of…
I figured perhaps we could expand the subject matter to unusual concept sources in general :) warning: Contains a lot of animal guts :P http://whatsinjohnsfreezer.com/ Some really cool stuff can be found here for creature concept references and anatomy. and returning to the topic at hand:…
Hey folks. I am trying to create a substance which would take a simple tile grid and add dust spots and stains to it in a convincing manner. This is for a set of glass building facade textures, here are two quick references from the web just so you know exactly what I mean. My current way of doing it is by using flood fill…
How does one create Snap-Fit well structured modular assets in 3DS MAX and effectively use them in Unity. Problems: Max is terrible for this kind of structured work, tesselating meshes, keep things within tight boundaries (1mx1mx1m etc) Then Unity is even worse! Even using snap to grid, the grid falls apart very quickly,…
Hey guys. Im simply trying to drape some cloth over my armor and as you can see. the cloth is harshly sticking to my armors edges and when i pull it away it just re-clings to the edge. I've tried setting the skin offset of the avatar to a higher amount but that doesn't seem to fix it. and I've also tried rescaling the…
So i want to create a foam in a water. But the water is generated in unreal. So im thinking i can just make a plane an put substance material (foam) in that plane. Any tips on creating this effect? Im thinking of using some kinda of mask to remove the water part from the plane. Also, if i can make that mask, what option in…