This looks great. What do you do with complex material graphs? Does the tool bake to textures, create atlas UVs, etc.? Or is the user expected to pre flatten if needed, e.g. for glTF Materials.
Files exported from Substance Designer for example? Years ago I did see them but totally forgot what it was . Or at least I think I did. Some thumbs generator for windows maybe? ps. Google finds some 20 years old nvidia DDS add-on . it doesn't show a thing. Neither XnView .
Real quick, I want to know how to do something simple that most users already know how to do so this won't take long. how do I connect multiple outputs from one node to the inputs of another node. I did it before but I forgot. You must hold down a hotkey or something while left clicking and dragging, but everything I tried…
Hello everyone, I have posted a new work in my portfolio. I will be glad to receive your rating and feedback :) https://www.artstation.com/artwork/3Eqx8E
Hey I've been recently trying to render an animation, but i have an issue with the light. Here is th eproblem. As you can see those pixels are horrible and shouldn't be there. Here are some info about my project: -There is only one light -All render options are set to default -I tried upscaling the samples, but that didnt…
First post here! Hi everyone :) I have been working on recreating Briar' (a character from League of Legend) weapon at the best of my -limited- capabilities. This is the main reference I used: And here is my prop both in unlit and lit mode from substance painter, everything stock with "Studio Tomoco" environment: Other…
Hi everyone! I'm a mostly-self-taught artist and I'm trying to learn as much as I can to give myself the best possible chance in the games industry. I especially like making and texturing props, although I'm trying to figure out environment art as well. I have a terrible habit of starting projects and then not finishing…