Your work looks nice Lupus, but the website is lacking. You should look into changing all your fonts, the header font and "thumbnail" fonts are far too gritty and hard to understand. Find a simple looking font that's easier to read. Your contact fonts and toolbar fonts look simply like Andy Serif from Word and some…
System InformationTime of this report: 8/11/2013, 20:36:29 Machine name: SQUEAK-PC Operating System: Windows 7 Ultimate 64-bit (6.1, Build 7601) Service Pack 1 (7601.win7sp1_gdr.130318-1533) Language: English (Regional Setting: English) System Manufacturer: System manufacturer System Model: System Product Name BIOS: BIOS…
oh, now the images r better to see... Dunno if its because u changed their alignment or if it was a browser error :P Well, nevertheless. @Ged - actually those limitations are even lower that what could be done. That is dated from the times of iphone 1 i guess. The iPhone memory is large. Even on past gen (iphone 2 and 3)…
I don't use max, I'm a maya user. In my experience you could apply multiple materials and those could be assigned different textures, the UV set was default to the first. Usually you don't need to make a new UV set unless it's requiring a different unwrap for something like lightmaps. You can overlay your uv's for…
Wow, that's an awesome response guys, thank you! Lawless Flogic: Maybe I'll add that option - if it doesn't require a butt-ton of new art to make it equally awesome. Paul Pepera: Thanks! I did the same, actually - that's probably why this sticks in my mind so strongly. skullsplitter: Have you given the webplayer build a…
I've noticed that the Xoliul shader tends to make things look slightly metallic. I actually have no spec on those rocks. Might be my lights. And yeah, it is indeed done in Mudbox, and no! I doesn't tile. I was just doing a quick sculpt. Basically, I just wanted to practice my planar sculpting. Basically, I "drew" (small…
Thanks people! Di$array: yes I will but then they vary from some zero suits. UPDATE!!!!! PLEASE C&C Phase 004: The Base Mesh: I wanted to create a base that didnt restrict my creativity, especially in the face area. I knew that if I kept the base very general without any feature topology erasing and restarting would be…
We need a dedicated artist who can craft our hair / clothing and accessories for our characters. We have one main character that everything will be modeled for. We are looking for someone who can commit long-term and provide their own passions for the project. If things work well future projects coming up as well as other…
Hi, I really would like to start working on hi poly under Zbrush or Mudbox, but I got some difficults with my current laptop. You can see the laptop's specification on the bottom I done from the dxDiag window. Then 2 questions : -*-First I would like some feedback about my current Laptop configuration and if this is normal…
EDIT: I should've mentioned this is Blender (2.6+) Basically, I have my hat well enough in the game so it can be considered a hat. When I try to add jiggle bones to it (Using this tutorial:[ame=" https://www.youtube.com/watch?v=JP9ce_ygeSA"]TF2 Jigglebones Tutorial Using Blender by SgtR007 - YouTube[/ame]) It just doesn't…