Edit: Final render, characters rigged and posed, rendered in Marmoset. For my final major project at uni I'm creating 3 Assassin characters, one robot, one human and one creature. Here are my initial concepts for each character. Owl Creature Assassin. Robot Assassin. Human Assassin. WIP My Owlman Zbrush sculpts so far, (I…
I remember a discussion about this sometime in the past but I think it may have been on the old boards since I just searched through all 4 pages here and could not find it. The discussion was about creating high poly meshes for normal maps and whether people created thier high poly mesh first or thier low poly mesh first.…
Hey guys, since this is my first real post I feel like a short intro should go here first. I'm currently studying in the Bay Area, focusing primarily on environment art. I am most interested in persistent online worlds and fascinated with players' interactions with them. Basically, I don't believe the notion that "no one…
Hi just finished my W.I.P. panzer ausf. N piece (WIP posted on another thread) I've been working on for the past couple of weeks. :) I know its not polished but I only started this to practice my hard surface modelling skills and to show that I can create accurate models based on reference. :poly142: Hardest and most…
New port from The Esc Team for UT EscOnline is now Avlib for UT2k4 Link is ---> With EscOnline's New Port to UT2k4 , The team is starting over with new members and have a few postions open at this time for Various slots. Graphics Guru for Inventory and New HUD Display replacment. Mapper Modeller Sound Tech for…
Shacknews interviewed other developers who were using the unreal3 engine around the same time SK was, and they've posted an article covering their responses. Link and full text... right... NOW http://www.shacknews.com/featuredarticle.x?id=468 Last week the internet--or at least the video game-related parts of it--exploded…
Newbie here, I've found that when I use copy merged + paste in new image to convert a RIFF into a filetype I can post, the copy's colors are not quite the same. Here's an example from my current project, a screencap of the RIFF on the left, and the copy on the right: I can't just screencap the whole image for posing 'cause…
Hello! This is my first post on polycount and I would like to share what I have been working on for the past semester. I am part of a game development course in Toronto and have been mostly focusing on modelling and texturing. Some things we learn involve 3DS Max, Substance Painter and Designer, Unreal Engine 4, and…
Hi Polycount! I'm Tim, a 15 yr old who models (with 3ds max) as a hobby. I've just finished the high and low poly models of the Mjolnir MkVI armour from Halo, but have been encountering problems. I unwrapped the low poly and used xNormal to generate a normal map, but when I applied the normal map to the low poly I kept…
(How do i change the thread name? i see that its suppose to be 'sketchbook: (Name)'. How do i change it?) Hello poly count. :) im relatively new here, And i thought maybe it would be good to start by posting my 2d works from the past. This 1st post may be kind of a large dump. Hopefully ill have plenty more to share with…