Hello ! In order to learn Maya, I decided to create this scifi Antenna station. This asset is largely influenced by Skylar Zhang Artwork : https://www.artstation.com/artwork/K5KXX However, I decided to change some shapes and connexions between elements.This is a great learning exercise, and I plan to make basic rigg to…
@Neox Thank you very much for your reply. I don’t have any knowledge of 3D modeling, and since I’m the one who commissioned the work, I have the modeling files. What I’m wondering is simply whether there are any issues with the current sculpt when it comes to creating a cartoon-rendering style model like the images above.…
This work was created specifically for the "Wanderer" concept competition. https://render.ru/ru/artist/244818/portfolio https://liza_or_noel_cram.artstation.com/
Been working on the seat today, and I decided to take it into zbrush and see about getting some creases on it :D I've followed the first few chapters of the 3dmotive tutorial on creating your own alphas for the creases (I'll watch the rest of it later on tonight), and I think it's going okay. It's the first time I've…
Looks amazing, really love the skin tone and the rest of the textures are ace! It would be great to see some construction shots along with texture sheets please =) The hair looks great, but I wonder if its created just for this one shot and would be a nightmare to animate? It looks great like the wind is blowing it but if…
Hello, I'm currently working on a small piece that I create for fun. It's a suppressor. I created High and Low on Maya, and then, I generated a cage with the Transfer Maps window. In xNormal, I import my meshes and I click "Bake". I precise that the models have the same coordinates in the 3D space. I moved the Low for the…
Wayforward is seeking an experienced Visual Effects Artist to work on a title for the 3DS and PC. We're looking for a talented artist with experience creating VFX for console games. Applicants should demonstrate good technical knowledge and a good understanding of how to create great looking effects within the constraints…
As part of one of my modules for University I am currently working on creating a Triarch Stalker from Warhammer 40k. So far I have created the high and low poly, and I am currently trying to sort out the baking situation for normal maps etc. I've been using the OpenSubDiv modifier in 3DS Max and crease sets, as this is a…
Hello Everyone! Not that age matters but I am a 37-year-old man that has followed the advice of family all my life. You should be a doctor, nurse, lawyer and so on and so on. Through my years I've done everything from customer service to driving semi-trucks across the USA. However, the careers I've had has been nice, my…
I'm uncertain about the best approach for clean typology and would appreciate any guidance on which one is accurate. I'm currently working with an arch and need to create a hole, so I used the boolean method and added 16 edges. which one is correct if any?