I'm relatively new to Substance Painter 2 and am experiencing some normal exporting issues. When exporting textures from Substance for use in Unity 5, some surfaces appear to be concave, instead of flat. When exporting the original FBX from maya, all edges are smooth. Substance counters the smooth edges when it bakes, so…
[IMG]http://www.polycount.com/forum/<a href="http://imgur.com/AtTvDpw"><img src="[/img]http://i.imgur.com/AtTvDpw.png" title="Hosted by imgur.com" /></a>Hey everyone, As an assignment for my Animation course I have to poly model/box model a character, this is my first attempt without following a tutorial and would love…
Hey Polycount! Quick question about High to Low Poly in Maya for Hard Surface. Let's say you model a detailed Pistol for games. First you subd model the pistol using edge loops for smooth edges and good detail. That is your high poly. To get the low poly to bake the normal maps for the game engine, what is your way of…
Alright follow up. Iv... well. Not sure really! ill try explain the madness that lead toot his working abit. So i turned on "Quick edit" and smoothed a higher sub division object to smooth it out abit, i then re applied all the maps on a lower intensity, then activated "Mode" and applied the DispMap, then went back in put…
The second was the render of the first. The first image is smoothed via pressing 3 already. It isn't adjusted from unsmoothed to smoothed between the render and the photo...I did find the solve last night though in the render subdivision key levels being bumped in the render and the subdivisions not being displayed in the…
Triangulate your mesh from your DCC, so that it bakes in painter with the same triangulation, as it will also have the same triangulation when your import into a renderer/engine. These end cap islands have multiple smoothing groups/hard edges on them, they should only have one hard edge (at the uv seam). You've got…
So done with the low poly for this. This is the part where I have no real idea what I'm doing. I know how to UV but I don't know how to do it well at all really. I remember reading in one tutorial that Im supposed to create smoothing groups for all of the faces inside of a set of hard edges (grouping shapes essentially).…
progress for today wont be able to finish this month :( but will try to finish it anyway baked the bed and put it in unreal for some reason fbx doesnt export smoothing groups i think it might be because my fbx exporter is from max 2015 so possibly outdated ? bed is currently obj and that works fine (ticked export smoothing…
Yeah, I'm just detriangulating the models in the game and tweaking with them until I have something that smooths nicely. Most of the details I add with nDo, the bake is entirely for edge smoothing. (saves time) I've done several for a mod pack, but I hate working with GECK so I just focus on art and let other people do the…
You can download that file just by entering a fake email and blah as the password. It'll say it sent off the confirmation but you can download straight away. I had a quick look - the smoothing you're getting is because of a few reasons. You've got verts all along the edges of that big plane and you have 90-degree corners…