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Face Mesh experiment

Twotents
polycounter lvl 4
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Twotents polycounter lvl 4
[IMG]http://www.polycount.com/forum/<a href="http://imgur.com/AtTvDpw"><img src="[/img]http://i.imgur.com/AtTvDpw.png" title="Hosted by imgur.com" /></a>Hey everyone,

As an assignment for my Animation course I have to poly model/box model a character, this is my first attempt without following a tutorial and would love some tips and critiques on the topology and poly count. I duplicated the mesh 3 times.

One mesh is not smoothed the second mesh just has smooth preview on and te third was a sub div proxy.

Note I have not done the ear yet as I want to get some feed back on the flow of my topology.

Regards

TwoTents

Replies

  • Brian "Panda" Choi
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    Brian "Panda" Choi high dynamic range
    1. Where is your concept and/or reference for this face?

    2. Do you have ZBrush? Or a similar sculpting package? Understandably the assignment says to box model this, but you might be able to get more awesome out of the head by sculpting into it.

    3. Topology seems fine here, I think. Keep going with the ears, I guess.
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