As soon as I saw "intense", I was going to mention the Octane 101, which is basically an Everclear daquiri. But as soon as I saw non-alcoholic, I realized I got nothin'. Apparently I'm too tame. You people have some seriously whacked tastes. And I swear I'm one of the last human beings on Earth to despise the taste of milk.
For my first full environment portfolio project, I am working on a homicide crime scene in a rundown apartment in 1960s New York, aiming to push realism inside a playable, but believable space that could (hypothetically) be in a game with an investigation element. My hero assets are a period-appropriate CSI camera, murder…
Yup! A few people have asked for the ability to paste images onto their boards, which is actually really easy, in fact it's used by drag and drop. The trick comes in when saving a board with pasted images because there's no actual image file to refer to, it's just bitmap data that lives on your system's clipboard. I'd also…
decided to start up a sketchbook consisting of both my 2D and 3D work. Helpful feedback is welcome :) these pieces are ones that i have done over the past few weeks. the last one being the most recent. Sarah Kerrigan fan art http://fc06.deviantart.net/fs71/i/2012/165/d/f/sarah_kerrigan_fan_art_by_reneemars-d53fina.jpg My…
I think you could just paste the JSON directly into your HTML like that last example. Either way I think you're pretty brave to make a game in HTML5. If it were me, I'd be sticking to Flash for now. Admittedly I've been looking at JavaScript and HTML5 stuff for the past week or so... new tech is so shiny and attractive…
It certainly is overpriced and won't be much different than the last one, except for the fact that the last one offered a proper multiplayer experience with DEDICATED SERVERS. Which actually made it a worthwhile buy unlike this one. I'm not buying that shit. I've already suffered enough through Gears of War PC, I'm not…
Hi, We’re excited about the fact that our team is growing and about possibility to list these work opportunities for UE5 Senior Environment Artist. We hope to attract unique talents and skillsets honed by hours and hours of beating on our craft. About The Company: Digital Shamans are professional video game developers and…
World Weavers Entertainment is a growing team of experienced managers, modelers, and programmers. For months (years, for some), our team has learned and grown together – building both chemistry and cohesion amongst one another, which without a doubt has helped to provide for a unified vision in our current project –…
Oh... hello there, I didn't see you come in :P Alrighty so I've been thinking about this for awhile now, and I really can't find any answers (I don't even know if I'm looking for answers, or if there are answers) maybe I just need to vent for a bit, so here we go :P I've been thinking for awhile now that I "feel" ready to…
I tend to grade most of my designs against their real-world counterparts (I'm a big stickler for accuracy in mechanical operation and such). I'd start out by doing some research. A lot of research. Like a ton. I try to get around 25 - 50 solid design references before I start a project, and before then I might go through…