Hi guys, i've already posted in the facebook group about my issue this morning (about 12 hours ago). I'm still seeing this issue after running as admin. No response yet. I load my mesh and baked normal into ndo, and once it loads, i open up 3do, but it shows me the regular cube.. regardless of the mesh im using. and any…
http://imgur.com/KpsnqwO,HNpIVVB,ASyQpPR,p90PwHF,98lOGOP#2 I'm using MAYA's transfer maps to generate some normal maps for my antique trunk asset. The issue I'm having is the black faces that are generated on the normal mapped body when I've baked it all out. Not sure what's going on here at all. I've checked the normals…
Well, since the very core feature of my throne are bones..big piles of animal bones... I thought I'd make some.. right on schedule :) For the first test (which I will keep in the end) I used really cool script, debris maker, to generate few shrapnel and twigs. I ran a simulation which gave me a basic shape for my low poly.…
In most use cases, mid poly modeled with appropriate detail will serve as both the source and target mesh, without the need for a conventional high to low poly bake workflow. In other words Substance Painter for example, enables the user to self-bake their mesh maps. Anyhow check out these comprehensive tutorials which…
what noren said, i'd just morph this flat, using the animation options in your application, make 1 "hex" object probably use the array option in the application and "bake that down to a normals" map, overlay it on your completed normals map as a new layer overlaying the old with the new hex & rebaking what you need to…
Hello, I have a question about rendering the data channel to a texture. From my understanding the data channel can output this colors either to vertex colors or to a map channel, but whenever I try to render these, I get either a single channel or the wrong mapping for all the channels. Basically I want to create a…
So I did this doodle a while back and decided to turn it into 3D. This is what I have so far. I'm thinking of adding some more stuff to the scene to make it look more busy.
Hello all, I just finished creating this character which some of you probably recognize. I made this character to keep it more simple before I go on to create more complex character models. I would greatly appreciate it if you could give me some feedback on this. Thank you!
so about 23 days ago i decide to finally learn how to make proper items for dota, so i challange myself to make 1 item for dota per day this is my item nb. 23 here is adress of steam page steam, any advices for my future items ? also my 1st thread
What is considered the best way to make alphas from a mesh? I learned recently how to get camera space normals from the mesh in maya but if I rotate those normal stamps they invert in Painter which means I have to use those stamps with that limitation :( . If I use a alpha with a height I'll be fine I'm just not sure how…