This bowl is very big in my scene and it requires high definition texture to look fine. I tried to cut the wall into repetitive pieces that can be unwrapped into square islands, which can match at least the left and right borders of texture tiles, so that the bowl should looks perfect with seamless textures applied. But…
I'm looking for help figuring out "Bake To Texture" (BTT) in Arnold for Maya. From the look of things it ignores the global render settings you set and so the result is very different. The only control you have in BTT is "camera AA". Taht means it ignores ray bounce settings and diffuse/specular/transmission samples for…
We are nearing completion of the prototype of my game and need some artwork done to give it a little polish. It includes a robust achievement system that we want an artist to create a series of icons for. We are open to a variety of styles, but the icons themselves will be a bit more complex than two-tone symbols. We have…
I need to be able to connect to the server at work, but for some reason it's not working. If I can't make it work, I'll have to literally live at work for the next 2 weeks. I've tried everything. I'm pretty good with computers but I've hit the limit of my skills on this one. I've enabled remote desktop in the settings.…
Hi everyone! I've been trying several methods for creating hair texture for alpha cards and so far X-gen is great because you have a lot of control and a really good render. I'm trying to render some strands from a few square planes but everytime I start to play with the settings (taper, width, clumping modifier..) the…
Could be nice to get some more roughness variation on those wooden panel walls and the concrete tears on the ceiling. Loving the scene as a whole, great work!
Learn :P You've got the biggest library in the world at your fingertips and all of the tools you need without having to spend a penny further than an internet connection and the computer you have infront of you. In addition to that, you've a whole host of forums there full to the brim of people that have been there before,…
For you next game please fix the mouse input which seems to be dependant on the framerate and thus really lags if you only get 30-40 fps (which would be fine to play usually), as it has totally ruined any fun ET:QW could have been :( *a dissatisfied customer* :p Oh yeah and congrats Spacemonkey!
i used this tutorial a while ago that suggests mental ray and 32 bit displacements, but it doesn't seem that zbrush 4 has all of those fancy settings for exporting displacement maps. i recently opened a max 2008 model with displacements in max 2010, and i had to adjust the extrusion strength to get it to look right. i…