I'm working in Maya 2016 and I started it a few days ago. Im not sure if I should just scrap it and start over. There is too much problem geometry around the shoulders and I'm running out of ideas on how to clean it up. Has anyone here modeled one of these before? I've seen beautifully done 3D models of Alien and Predator…
Hey guys, i'm a game development student here in the labs at Durham College. I'm modeling a forklift in Maya to be used as an asset for my UDK level assignment, and I was wondering what the proper way is to model it. Currently I have a tendency to use the more time consuming method of creating and manipulating everything…
Hi. I guess I'm a huge noob, but I don't know how to make these curves work for me. I'm animating some models (made by me) and right now, I'm working on a breathing / idle animation. The problem is that it seems to accelerate and decelerate at undessired points, making it look bad. Here's a short video of the problem and…
Hello everyone I've been trying the quixel suite demo before purchase. I'm having some difficulty getting the results I was hoping for... I want to use the 3DO previwer to view my custom textures with all the maps I've created, including the color and displacement. When using NDO I can only get a preview with no diffuse…
so how to get a rough idea about poly counts for various devices? For example if I want to make a car game, how many polys should the car have for 1) Mobile 2) PC?
Ahoy all polycounters, looking for some tips or comments on what i'm currently working on and forcing myself to see some actual work through to the bitter finish... Reference: - - - Goal: I am hoping to keep the character under 600-ish tris, maybe even under 500 if i can. Rig him up and make a little animation. Updated:…