Hey guys, i'm a game development student here in the labs at Durham College. I'm modeling a forklift in Maya to be used as an asset for my UDK level assignment, and I was wondering what the proper way is to model it. Currently I have a tendency to use the more time consuming method of creating and manipulating everything from a single mesh. I know that I could be quickly creating numerous simple seperate meshes and combining them together to form what will be the finished product, but because no verts/edges/faces are technically connected that way, i'm not sure about whether or not it's the proper method.
Can someone let me know how I should be approaching this?
Replies
Realistically you want to set up Maya's units to match UDK's units scheme before doing anything else, explained here
http://www.worldofleveldesign.com/categories/udk/udk-maya-how-to-set-up-grid-in-maya-to-match-udk.php
Keep in mind you also want to triangulate any models before exporting.
I keep my textures in TGA format, UDK will automatically link them to your imported object, this is assuming you are using FBX for exporting, have applied a basic material with said textures, and textures are in a power of two ratio...it will even compress them to .dds format for you.
You can generate a collision in UDK automatically or you can model one and import later with obj format.