I have a small hard surface set piece that I modeled the high poly for and am now UVing the low poly for baking. Normally I would try to lay out Uvs for an object like this with the least amount of distortion as possible. I have for instance this cylindrical piece. The top flat circular part I simply did a planar map in…
5820k vs 4790k, the difference here is the 5820k is a 6x core cpu vs 4790k at 4x core. However, the 5820k's cores are clocked slower. What this means is that in situations where you are CPU limited but working with applications that are well multi-threaded, the 5820k will be faster. Typically this means offline renderers,…
The entire Marmoset team is proud to announce the arrival of the next generation of our real-time rendering suite: Marmoset Toolbag 4! This much-anticipated release broadens Toolbag’s horizons once again into becoming a complete rendering and content creation tool for every 3D artist. We can’t wait for you to try it out.…
Christ, for a minute there I thought I forgot another account info. Alrighty then, I finally finished this character. Its 10 milion quads hence the highrez images. His muscles were based on my own, actually I had to tone them down to not end up being too over the top. True story. Modeled in Zbrush 3.
Sharing the technical stage of my stylized character (Fortnite-inspired style). • 34k tris • Game-ready low poly • Clean deformation-friendly topology • Optimized UVs • Bake completed The character is now ready for the texturing phase. Focused on maintaining strong silhouette and readable shapes while keeping the mesh…
Hello everyone. I'm extremely new to 3ds max so I plead that you just bear with me. :) My object originally was made up of 19 separate editable meshes and had a multi/sub object material applied like so: http://i.imgur.com/WKgyvUe.png http://i.imgur.com/wjmtLff.png I then attached the meshes all together to create a single…
I am a graduating senior looking for an intern position, and I am posting this on my portfolio web site along with some HP Weapons, and a UDK racing mod I made. I would like feedback so I can fix anything needed on this character before I submit to companies. Detailed criticism is what I am looking for. More geo here or…
I mean, it seems like it was made for the creative types, and this is a rather creative community. Was wondering if anyone's been playing it and has any levels they're proud of.
OMG guys I'm working on the implementation of a new feature called "Node Baker" that will allows you to bake a boolean or bevel operation of your choice, so that you don't have to delete the entire history of your object, with this new feature (for version 2.0), the workflow of CREASE+ will be almost 'procedural' , Shout…
Hello all, thanks for reading. I use Substance Painter and have been using the "baked light" filter for most of my needs. however, for textures where the height map makes the texture look right (pebbly leather for example) that method breaks down and the difuse map created is sub-par. So, at someone's off the cuff…