Christ, for a minute there I thought I forgot another account info.
Alrighty then, I finally finished this character. Its 10 milion quads hence the highrez images. His muscles were based on my own, actually I had to tone them down to not end up being too over the top. True story.
THings I like: I like the amount of detail you went into in the skin. and you Stitch work is TIGHT! LOVE IT
ThiGS I don't like: Your anatomy on his abdominal region seems a bit wonky, I know that veins to occour sometimes in the places you put them but they look too drawn on. Some like the ones on the back, I would get rid of all together.
Also your pant wrinkles are looking a bit much. I Larger folds to indicate the thickness of the cloth would be the way to go. Right now it looks like you got a little wrinkle happy.
Very cool though.
but for his size, his chest and shoulders are underdeveloped
As stated, his abdominal region is really wacked out. If you take that section back to shcool, you'll be good. Hit up T-nation's powerful images section for inspiration: http://www.t-nation.com/tmagnum/powerfulImages.jsp
I totally agree with josh and ruz though.. Right now he's got some massive sausage fingers. Those are not the fingers of a ripped dude like that. And josh is right that you went a little wrinkle happy on the pants, currently they look like they're made out of an extremely light fabric due to the insane amount of wrinkles.
Anyway folks I agree on some comments, on some I don't but ill not pick em apart. Some veins indeed ended up stronger in render than Id want them to (the ones on the back actually flat out suck).
Seams on boots were done with roller brush with alpha or whatever it was called. Actually there are even predefined stitch brushes in zbrush 3.1. So I guess these can be modified with custom alpha.
This is interesting. It's very hit and miss to me. Some aspects are really good, some aspects need pushing. You're obviously an expert user of Zbrush, and you have the micro detail down really well. But you really need to work on your larger forms imo. They're pretty weak. It's like you did all the sculpting at the highest subd. Take the pants for example. They're really just two huge inflated tubes, with some wrinkles on them, but they really do not convey AT ALL well that there's a pair of legs under there. I see the same issue with the boot. It's boot shaped sure, but the detail is all sitting on top of it at the micro level. It's more like a relief than a three dimensional boot. I'm not a huge fan of the face. It has that ever so slightly naiive GOW feel to it, but I guess that's just a certain style that I've never liked. I also agree with chris that with biceps that massive his chest looks underdeveloped.
It's really good work overall, but I think you really need to go back and carefully re-examine your ref (especially pants/fabric) if you want to go beyond the 'impressive surface detail on a weak model' look that it has now.
Wow, I hate to criticize a model that kicks my ass so much... but I'm going to
I mainly agree with the previous replies. Some of the veins don't seem to flow properly, the thumb should be a little flatter, and the wrinkles in the pants are bothering me. Mainly in the crotch. It looks like he's riding a bike. All the material is pulling upward and bunched up there.
Have to agree with Daz, b/c I too am guilty of not working on the larger forms/lowed divisions enough pretty often.
Nails should be protuding a bit more, face prolly needs more asymmetry/natural features. Yeah the pants do look a lil'
inflated, but I'm jealous b/c cloth is a bitch to do and you 've got a good grip on folds.. also, abs look a little too
perfectly formed.
Otherwise, it's looking damned good mate.. all you need now is sprucing up the design so its more unique.
whoa WHOA whoa time out, I read one thing on here some people seemed to skip?
you based them off your muscles?
Fuck dude your ripped
back to the 3d model though
yea ab veins are a bit wonky, and yeah looking at your abs your muscle structure seems a bit off. Might want to go and do a 2nd pass at the ab area. Finger nails need work as well, other than that model is hard core
Remind me never to get in a drunken fight with you if your that ripped
Great stuff...Your images are way too big. Fix the sausage fingers, and make those nails skinnier, they creep me out a bit.Also as mentioned the "Gears of War" head is not one I am a fan of. Id make it less compact, and give more forehead. Other than those things, nice piece..Just work on the larger forms.
[ QUOTE ]
whoa WHOA whoa time out, I read one thing on here some people seemed to skip?
you based them off your muscles?
Fuck dude your ripped
back to the 3d model though
yea ab veins are a bit wonky, and yeah looking at your abs your muscle structure seems a bit off. Might want to go and do a 2nd pass at the ab area. Finger nails need work as well, other than that model is hard core
Remind me never to get in a drunken fight with you if your that ripped
i'd echo the general responces here. nice texture detail. you've done a great job brining it to this level!
i think that if you're a bodybuilder you'll probably respect mr. Schwarzenegger. in my opinion, what made him so damn good is exactly what this model is missing-- there's a lack of refinement of the sense of proportion.. the large shapes next to each other seem awkward and a little un-appealing. it looks like you want him to be huge.. and that's what he looks like. he's large and puffy.
i also agree about the pants, they don't really look like there's legs undernieth. In addition, i'd say that the wrinkles are a bit too sharp and plentiful for how baggy the pants are.. the wrinkles look like they'd be on a super tight pair of pants, but these are more baggy. i think you could solve this problem if you smoothed out a bit of the tension areas, like around his crotch. the folds on the side of the pocket look really tight as well, as if the pants are really, really stretched.
anyway that's a lot of critique, but all in all it's a great job. awesome work for all that detail! you must be really patient. that's great!
my crits basically fall along the same lines as daz, the details are nice, but the underlying geometry is rather basic, the larger shapes need more definition in general, just spend more time sculpting at lower subdivision levels and you should get much better results.
Long time General
saw it on our forums. Looks good. Very good.
As far as i;m not charart its beyond my abilities and u gain a lot good skills since I saw Ur work yeaaaarrrsss ago
Nice to c u are still in business.
Cheers dude.
Replies
ThiGS I don't like: Your anatomy on his abdominal region seems a bit wonky, I know that veins to occour sometimes in the places you put them but they look too drawn on. Some like the ones on the back, I would get rid of all together.
Also your pant wrinkles are looking a bit much. I Larger folds to indicate the thickness of the cloth would be the way to go. Right now it looks like you got a little wrinkle happy.
Very cool though.
I really like it thus far (Big images!).
Did you hand paint all those seams on the boots or did you use displacement maps?
Looks really cool
but for his size, his chest and shoulders are underdeveloped
As stated, his abdominal region is really wacked out. If you take that section back to shcool, you'll be good. Hit up T-nation's powerful images section for inspiration: http://www.t-nation.com/tmagnum/powerfulImages.jsp
Nice skin and vascularity.
I totally agree with josh and ruz though.. Right now he's got some massive sausage fingers. Those are not the fingers of a ripped dude like that. And josh is right that you went a little wrinkle happy on the pants, currently they look like they're made out of an extremely light fabric due to the insane amount of wrinkles.
It also looks like you jumped into the micro-detail before getting to the medium stuff. Most noticeable [to me] in his face.
and those veins! ack!
Anyway folks I agree on some comments, on some I don't but ill not pick em apart. Some veins indeed ended up stronger in render than Id want them to (the ones on the back actually flat out suck).
Seams on boots were done with roller brush with alpha or whatever it was called. Actually there are even predefined stitch brushes in zbrush 3.1. So I guess these can be modified with custom alpha.
It's really good work overall, but I think you really need to go back and carefully re-examine your ref (especially pants/fabric) if you want to go beyond the 'impressive surface detail on a weak model' look that it has now.
daz makes some great points there, and I still gotta say amazing work dude!
I mainly agree with the previous replies. Some of the veins don't seem to flow properly, the thumb should be a little flatter, and the wrinkles in the pants are bothering me. Mainly in the crotch. It looks like he's riding a bike. All the material is pulling upward and bunched up there.
But damn, nice work
Nails should be protuding a bit more, face prolly needs more asymmetry/natural features. Yeah the pants do look a lil'
inflated, but I'm jealous b/c cloth is a bitch to do and you 've got a good grip on folds.. also, abs look a little too
perfectly formed.
Otherwise, it's looking damned good mate.. all you need now is sprucing up the design so its more unique.
you based them off your muscles?
Fuck dude your ripped
back to the 3d model though
yea ab veins are a bit wonky, and yeah looking at your abs your muscle structure seems a bit off. Might want to go and do a 2nd pass at the ab area. Finger nails need work as well, other than that model is hard core
Remind me never to get in a drunken fight with you if your that ripped
whoa WHOA whoa time out, I read one thing on here some people seemed to skip?
you based them off your muscles?
Fuck dude your ripped
back to the 3d model though
yea ab veins are a bit wonky, and yeah looking at your abs your muscle structure seems a bit off. Might want to go and do a 2nd pass at the ab area. Finger nails need work as well, other than that model is hard core
Remind me never to get in a drunken fight with you if your that ripped
[/ QUOTE ]
Perhaps he was being sarcastic?
Good stuff, how long do you think this took you?
Internet is serious business. If I typed it, that must be true.
Don't know how long it took me, Im guessing several days. Main details are done fast, its the small ones that take alot of time.
i think that if you're a bodybuilder you'll probably respect mr. Schwarzenegger. in my opinion, what made him so damn good is exactly what this model is missing-- there's a lack of refinement of the sense of proportion.. the large shapes next to each other seem awkward and a little un-appealing. it looks like you want him to be huge.. and that's what he looks like. he's large and puffy.
i also agree about the pants, they don't really look like there's legs undernieth. In addition, i'd say that the wrinkles are a bit too sharp and plentiful for how baggy the pants are.. the wrinkles look like they'd be on a super tight pair of pants, but these are more baggy. i think you could solve this problem if you smoothed out a bit of the tension areas, like around his crotch. the folds on the side of the pocket look really tight as well, as if the pants are really, really stretched.
anyway that's a lot of critique, but all in all it's a great job. awesome work for all that detail! you must be really patient. that's great!
hey dude!
my crits basically fall along the same lines as daz, the details are nice, but the underlying geometry is rather basic, the larger shapes need more definition in general, just spend more time sculpting at lower subdivision levels and you should get much better results.
saw it on our forums. Looks good. Very good.
As far as i;m not charart its beyond my abilities and u gain a lot good skills since I saw Ur work yeaaaarrrsss ago
Nice to c u are still in business.
Cheers dude.