Hello, Axis Revenge is going to be a class based tactical World War II first person team shooter. The key concept is based upon the famous Enemy Territory / Return to Castle Wolfenstein series and this projects special is the continued background story which gives us alot playground to develop new ideas / features upon. A…
So here is my current mesh shape. I'd like to edit it in zbrush by tweaking the shape to something more like this, how would i go about this? I've tried using the move brush, but I only effect the front of the shape and not the back of it, would be cool if i could effect all of the object within the Z axis.
Hello Guys I just finalized the build of PC that I need for work. Main use (In order of use) - ZBRush (Sculpting highly detailed human characters and creatures) - Max, Maya, XSI - Vray or Mental Ray - Key Shot - Marmoset tool bag ** I mainly work in games and occasional 3d Illustrations. Here are the main components Parts…
I posted this in the other thread, but I would like to make a knew one that is specifically for the topic. I've been thinking of using spherical coordinates to describe my normalized bump maps. I believe you could do this practically by rotating a spherical coordinate system around the Y axis and adjust you angle values to…
Hello; Do anybody know if this script exist for maya 2011 ? http://www.creativecrash.com/maya/downloads/scripts-plugins/polygon/c/mirror-uvs-tool I just want to edit my uvs along a central axis than mirror all my modifications from one side to the other. Thanks in advance. Massimo
Hey, I'm using World Position Offset and Vertex Paint to paint some height into a ground plane. The problem is, I don't know how to choose which axis the mesh gets offset on. At the moment, it just kinda off goes off diagonally in every direction. Maybe it depends on which channel of the vertex paint im using? Does anyone…
Hello! I'm having some trouble with blueprints. I just copied & pasted the blueprints from the FPS demo into my project (You know, for a fast and easy test) and then my character looks completely out of scale because the camera is near the ground, the weapon only fires in the X axis and there's another weapon just where…
Hello, I've got an issue with my rig and I don't really know what to look for on google so I'm hoping someone here knows more about this. When I'm animating an arm and want to get the hand close to the face, the Joint Rotation Gizmo tends to overlap the X and Z axis on eachother and makes it hard for me to move it without…
Hello, I'm using Advanced Skeleton 5 to begin rigging a character. I have trouble getting my joints oriented correctly. Here's what I do: I move the joints in the X axis in Object mode for axis orientation. I also rotate the joint chains in this way. I must be doing something wrong because my pole vectors at the knees…