Id like your initial thoughts on the motion. the character. do you find this interesting. this is not the full scene. but the character dodges an attack. while getting up is attacked by another character
Similar to what was mentioned above, I'm having a little trouble understanding what exactly is happening. She runs and then all of a sudden she is on the floor.
There's a lot going on and very little of it is readable. I would suggest making a shorter scene with only one character attacking her and making the action crystal clear. Focus on poses, timing and body mechanic.
It's very hard to critique as it is, it's a long clip and it's visually very busy.
Hey Tyree. If you're interested in practicing animation I think it'd be better to start with basic exercises like a bouncing ball, or very simple character animations. If you really want to keep working on this shot, I think you'll need to do some more work before the idea is clear enough to get critique. Right now there aren't enough keys to really connect the motion, especially with all of the distracting colors and shapes. I would start by getting rid of the little screen in the bottom left of the video. Then make everything gray so the colors aren't distracting. Then add more keys so we can see when/how the character is transitioning from one action to another.
Hey tyree, Some the poses you have here are really interesting. But I think you need to take the other's advice and work on the basics. Then you can come back to a scene like this and impress everyone.
I noticed several artist in the past 2 weeks with work that reminds me of my own. all zbrush work. despite this characters appearance no brush or sculpting program was used
Replies
Demo Reel: https://vimeo.com/animatorabid
https://twitter.com/AGoodFella_91
It's very hard to critique as it is, it's a long clip and it's visually very busy.
If you really want to keep working on this shot, I think you'll need to do some more work before the idea is clear enough to get critique. Right now there aren't enough keys to really connect the motion, especially with all of the distracting colors and shapes.
I would start by getting rid of the little screen in the bottom left of the video. Then make everything gray so the colors aren't distracting. Then add more keys so we can see when/how the character is transitioning from one action to another.
Some the poses you have here are really interesting. But I think you need to take the other's advice and work on the basics. Then you can come back to a scene like this and impress everyone.
this is interesting, but may not look like much upon first viewing. a 2d character in 3d game. this is a test with the camera following the
2d character. not side scrolling. or overhead or 3/4 view. but will be behind the back 3d action with a 2d character
2d 2

katty attack 2
I noticed several artist in the past 2 weeks with work that reminds me of my own. all zbrush work. despite this characters appearance no brush or sculpting program was used
drawn walk paint

character
L rue