I have an animation where the object is being evenly scaled up from 0.1 to 1. A second animation follows the first and keeps the scale at 1 the whole time. As soon as the anim blends to the second one the size scales down back to what it was in the first animation begining. I'm using a plugin that builds the rig for me,…
Hi, i'm currently following Eugene Petrov's game ready pistol tutorial and it has been going pretty smoothly up until this point where i have so much of this issue where once I bake the high to low there's a lot of black outlines. I believe this is because the high is getting to far from my low poly and so the shading…
Hard-surface stuff - the car is from last year and the ukulele from earlier this academic year. I probably won't revisit the car because I'm not interested in modelling vehicles but I think I'll make a more stylised and hand-painted version of the ukulele to suit my tastes :") I tried to go for realism with it but don't…
I'm a noob, so sorry if this is supposed to be really simple. following a tutorial, I created a flickering candle flame material. Now I need to add this candle flame to the wick of my candle mesh. but....how do I actually do that? All the tutorials I saw only were for UE4 and I can't find the particle systems in UE5. It…
tl;dr: Compare fast and slow walks with video reference. Get up and compare the walks for yourself too, notice how your body doesn't move the same way in a fast walk vs a slow walk, especially regarding weight distribution. **************** Getting better. Don't worry too much about the treadmill just now, it's basically a…
I should clarify that I provided you with information for my M4 but I forgot that what you're making is an M16A4. With the M16A4, there's very little variation done to the weapon outside of milspec; it's the m4 that gets all dolled up for the parties. What I mean by that is that the M16 only comes with a 20" barrel, a full…
Alright, so it's been a while. Worked on the scene on and off the last few months, but I've got to grips with UE4 and Substance Painter and sped up a lot by now. I did some modding for Fallout 4 as well. Here's what the scene looks like today; I went to EGX last week and talked to a few triple A industry artists and the…
Okay I made a little tutorial so you don't have the same problems as I did. In regards to Maya 2012 to export to Crysis you need to add a shelf to Maya which contains the export tools. It’s quite straight forward once you have broken down what the techs at Crytek are trying to say - http://sdk.crydev.net/display/SDKDOC3/I…
Can't comment on the polys since there is no data for that. Just post a screen of the polycount in your modeling app we don't need the sketchfab url. Just some screens of the wires and polycount is sufficient. However, I will second the textures thing as well as the fabric wrinkles. I suspect you did the wrinkles in Zbrush…
TCB isn't that much different than dealing with the ease in/out options in the animation panel, which can be another quick way to keep from having to open the curve editor when working in Eular. There are scripts that help tweak the TCB values without having to lumber through the workbench which can seriously lag 3dsmax…