We Provide the best Character Modelling & Rigging animation Service Worlwide. we design high & low poly 3D character modeling, rigging, animation, game assets with special effects and more. If any one is interested in any work done you can contact me from my website: http://www.gameyan.com
Hello all, I am trying to get these wind turbines animated for use in a game using Unity. How would I go about animating these so the animation loops in unity? Will the blades be separate objects or does the entire fbx file havto be one object? how would I export the animation for unity and how do i tell it to begin…
I have stumbled on this interesting phenomenon and while I think it is very interesting, I am unsure how useful it is. It started when I was animating some mechanical objects without rigging to see how they look in motion (was just lazy), I combined two objects after I animated them and to my surprise the animation…
the first animation i did was this: anim #1 now after some modeling i felt like doing some more animation, and i got it up to here: http://www.megaupload.com/?d=YLIF7Q6A now i realize my animation skills are still piss poor, so if any of you here could give me some pointers, it would be much appreciated, also, im looking…
Say I want MaterialA to be used on objectA and objectB, but I want to use a different texture file for each object. Is there a way to do that in maya? analogous to material instances in unreal engine thanks
For the prop I'm working on now, I wanted to render in Unreal, and also get some of the graphical elements animating. I wanted to make the two screens on this handheld animate. The middle touchpad section I wanted to act like an e-ink screen to display more data. None of these are interactive, just animated for show.…
Hi, I am looking for animator's price quotes and examples for future work. The animations are for a fps game; but we can't have work performed until all the character models are complete. Please email portfolio to crazyankl3s@yahoo.com if you are interested. Thanks.
Hello I am qurrently working on a juggernaut healing totem, and right now i'm working with the animation of totem's spawning. I just exported to smd with the animation(from 3d max), but it doesn't show's up in game. Is there a special way of exporting it? Thanks