Usually people use distance, bevel or blur nodes and some blobs style noise multiplied on top of it to create some elevated edges around tears but it never looks very realistic really especially on walls. And requires lots of miss and hit . For wall paper tears bending down with air pockets and plaster bumps /wires pocking…
I hope you guys like it. It's the most ambitious thing I've ever taken on https://youtu.be/q6amkGifYos Features below (I likely forgot many) * Object edit mode: Rotate, translate scale, select entire objects and manipulate their transforms. * Includes real-world unit system for editing absolute position and scale of…
AH man, so I just read on Cinescape.com that a VOLTRON movie is being made. WTF! When will it all stop????? What is with our ravenous desire for Nostalgia flicks? I mean, I just watched a video last night where STEVEN SPEILBERG says that he bought transformers secretly in the past...and that he can't wait for the new…
Hey PC, long time no post. I've been chipping away at this enviro for my portfolio. I'm at a point now where I would like any feedback I can get on it. I still have some blockout geo in there for some props(lamps, bureau, bear rug). I also feel like it needs a lot more micro population. Things like books etc on the desk…
Greatest show or greatest show? I just wrapped up 6th time watching series, and I'm honestly considering the 7th go right now. For those of you who might have seen a few episodes and thought it was garbage, I assure you that no group of episodes could give the show justice out of context. I know I certainly had no interest…
Hellooo everyone, I've had this account for years but only just collected up the nerve to start posting stuff up for critiques! I'm a 3D Environment student with an emphasis in storytelling and am looking to improve, part of which will hopefully come from posting more on here. Feedback of all kinds is definitely welcome.…
Good evening, bros. I'm working on this for a school project. It is based on a few concepts that I've found on the interwebs to Baine Bloodhoof from the Warcraft Universe. He's a pretty cool character that has had little screen time over the years, and recent events brought him to the limelight - albeit with the same model…
Hey all. My name is Michael Curtiss and I am in my junior year at Ringling College of Art and Design. Just wanted to share my most recent project: a "realistic" environment in UDK. This environment is based off of the Tlingit culture of Northwestern America. Here is an animatic that a buddy (Christopher Lewis) and I worked…
- the end near the front after the large sphere changes angle, unlike the concept where it’s a straight line - the scale of the front end is elongated more than the concept - you missed the groove details at the top rear above the handle on the smooth shape - your angles on the center are exaggerated - the way you’ve…