No one can ever argue that when the Polycount Community comes together on something that the results are always a real treat for anyone to witness it. The Dota2 Polycounters have spend the last several weeks grinding away on the Polycount Community Chest Event. A staggering 40 sets and items from 100 artists for Heroes…
Hello everyone! So I was watching this video on hand painting techniques and was curious how to "mirror UV's from the center" If you notice how he creates his leather straps, the wrappings are seamless. I cannot find anything on the internet on how to do this, not sure if it's just too specific of a request for a google…
I'm really nervous about posting my own thread here because you guys are so good, but I know I can improve alot with the feedback. I'm a senior at university and these are the wip high polys of my characters for my capstone game "Mori." "Mori" is a game about a boy who is lost in a nightmare world. He meets creatures on…
I think i will call this one a wrap. I started this project in order to learn how to do stylized art pieces, was heavily inspired by " Sushi Chef ", piece done by Mohammed Anuz. Great artist, got to learn a lot. Wanted to keep it very Noir, thug kinda feel. I would like to get some feedback, so I can work on that for my…
So I've finally got my entry for the Slife of Life challenge wrapped up and tought I'd post it here too. No shame in the crosspost! As usual there's a bunch of things I'm not really happy with or that I wish I had done in a different way but I was already starting to hate it, so... Picture train incoming: High-res…
Article: Secrets of Beauty Hey guys, just thought I would share this article I found with you. If you are like me, and are trying to wrap your head around what characteristics make a female attractive (very important for sculpting female faces) I think you will find this article useful.…
Hi there. I've been meaning to post here for quite a while, and now I've found some time to share my work. It seems like a great community; I got some wonderful feedback on the TF2 contest, and I'd love to hear your thoughts. After I wrap up a few side projects, I hope to finish up some of this stuff and concentrate on my…
Building a character for the Artstation competition; got a real late start, I'll see what I can do in ~9 days and expect to work past that. I've been doing hard surface work professionally, so this is well out of my comfort zone. Any and all critique is very welcome! Concept sketch: Blocking out anatomy. Hands, feet and…
I have been researching volumetric clouds this past week, and am wondering if anyone else has any experience working with it. I have found some open source examples/demos, but can't really wrap my head around it. As I see it ray marching is the way to go, but how that works is currently magic to me :dizzy: Is volumetric…
Got the low poly and UVs done and got it into Substance Painter to make sure the high poly was baking onto it well! There are definitely places where I could shave off a few more tris to get it down a little more, but I'm approaching it from a first-person shooter perspective so I wanted to avoid compromising too hard on…