Even if you plan to work on a fragment I suggest to block the whole thing first [add basic head and feet ] so you have some way to check if proportions are correct Nude pics are perfectly fine on Polycount and its most likely to lead to specific critique rather then generic gibberish
Boxing is a very, very, very dead sport. You have to get punched in the head to participate, you have to pay big money to watch events, the judging is often though to be rigged. I would never pay $100 over watching game 7 NBA Spurs vs Clippers for free.
much appreciated guys. its been a solid 20 hours of my life so its nice to hear its turning out. ill make some adjustments to the upper torso and still want a more hard surface look to the head but..TEXTURES 4 SURE! must own substance painter
dr. Eggman, learn to read! "Now then! Please remember, the above entries are samples of what the Polycount Community busted ass on for the Team Fortress 2: Polycount Pack. You should do your eyeballs a favour and head on in to the Contest & Challenges Forum and view the hundreds of entries that are going to keep Valve…
I wasn't being sarcastic when I said the script you wrote helped me. Sorry if it came off as sarcasm. After I read it a few times a light bulb went off in my head and helped me find some things in the sdk guides. Later man. Alex
Hi Guys, I heard you guys are great for giving feedback to noobs like myself. I'll try to do the same as I improve too. I was working on this head trying to get the proportions right. It looks fine to me, but I don't know if I'm missing something. Any thoughts? You comments are very much appreciated.
Hey everyone. I am currently working on a new sculpt and I would love to hear your feedback, good or bad :) . Right now this head is going to eventually be turned into a cinematic character for my demoreel, and ill be using the Unreal Ed to make a 10 second cutscene. PS. Paint overs are always appreciated ;)
I want to overwrite all knowledge i currently have about characters and start in the right direction. So im asking for links someone who has never modeled characters would want, and further on. So where should i start? Im not asking for all of these links from everyone, but if a really helpful tutorial you remember comes…
Bold move Stealth23 , you have to jump first to learn how to fly right ? As you still on proportions you might ask yourself which proportional system will best to use (If I remember correct Rafael used 8 heads ) . There are quite a few to pick from : - head width - head height - relational Meanwhile one thing is a bit off…
Wow, what the hell? What are the 23 extra bones for? They're not bound to anything as far as I can tell. I'd bind the mask to Head_1 but it's weird that there's no default head cosmetic for Rubik? Wasn't the head slot meant to replace the head? I think Anuxi mentioned something like that. But the base model doesn't…