Hello, I own Blender, Zbrush, and most recently Substance Painter. I am considering purchasing Maya LT because I am not made of money and buying Maya proper is way too expensive. I'm not here to ask if Maya or Maya LT is better than blender. What I'm curious about is... is Maya LT sufficient enough to handle everything I…
Hi guys :) The purpose of this project is to have a complete environment piece to use as a portfolio to look for a job as a prop and/or environment artist for games. I'm currently enrolled on Ryan's Kingslien - Environment Artist Bootcamp, i have chosen this concept since the division is one of the games i like the most.…
Is there some reason people aren't using anything that can take the normal map and generate an AO from that? or am i missing something? if you need a free AO baker XNormal is still useful for this even in the tools section or options section (i forget) the heightmap section if it doesn't have an AO option the Height one…
I've finally got around to throwing some dirt on to this thing. I've also found a nice way of getting a paint brush stroke effect using some of the filters in Substance Painter, which are subtle but give a really nice close up detail. Along with this I've added a slight normal warping to the sides, which give's the metal…
Eric Chadwick, I am glad to see you are the one to come to my aid, I saw you in a few other posts about vertex painting and it solved their issues. You have just solved mine as well for the most part. Selecting by element does indeed make it solid as I needed, selecting by polygon does not unfortunately, unless I'm doing…
Well, if you think of layering these blends you can get what I think you're after. You can also use whatever sort of alpha you want doesn't have to be 1 bit. Something like this: You have to think of the order which these things blend, I emulated what you had in your graph which is dirt over the base, then light, then…
Hello there! Long story short I'm looking into upgrading my old laptop for both work and gaming purposes. For work I mainly use Zbrush for sculpting 3D Printing models mostly. BUT I want to get into learning softwares like Substance Painter/Marmoset Toolbag. I will probably try to learn modeling for digital use too and do…
any job that is going to be destroyed by AI in the future will have a long enough window of time for those people to see it coming and adapt. Those that refuse to will simply get steamrolled in the process. this happened when normal maps and highpoly workflows became more common in the ps3 era, especially in vancouver, a…
That is a really good point. If you have a character with a costume it helps to break the figure down Into what substance painter calls sets. You can use the same strategy with any baking package. The advantage with substance is you can have your separate meshes in one document if they are named correctly. What determines…
Ok I have a new Question ... I have created a model in zbrush but I lost the original project and I only have the obj, and since I dunno how to reimport in zbrush without it beeing a tool I skipped that source... I have imported in 3dsmax made some changes and fixed the empty import that I was having in substance ... but…