Home Adobe Substance

Newbie questions

polycounter lvl 14
Offline / Send Message
NAIMA polycounter lvl 14
Ok I have a new Question ...
I have created a model in zbrush but I lost the original project and I only have the obj, and since I dunno how to reimport in zbrush without it beeing a tool I skipped that source...  I have imported in 3dsmax made some changes and fixed the empty import that I was having in substance ... but the problem is that the high poly original model I have not the groups that were in zbrush and so its one single mesh ... I can't make groups in 3dsmax as is too high poly to work fine there but I can make groups on the lower poly model ... since I want to have parts of the model in a material and others in another,  the low poly model is divided into those material groups , is there a way I can make work this in Substance too? Because I had problems when the single meshes differed or had different naming conventions and caused the hp version to not load, so if there is not a match between a mesh and another group in substance I suspect it won't load, am I right? Is there a way to fix this and do what I wanted  to ?

Replies

  • Benjammin
    Offline / Send Message
    Benjammin greentooth
    If I'm understanding the issue(s) correctly:
    You can import it into Zbrush and split by parts, unless its a single, welded mesh. 
    If you just want to mask different parts of the low poly into different material types, you can paint by polygon/UV island/polygon shell - an ID map isn't needed in that case. 
  • gnoop
    Offline / Send Message
    gnoop sublime tool
    obj exported from Zbrush keeps  polygroups.  So you could import back,  split to subtools and export each part separately with multi map exporter
Sign In or Register to comment.