Hi I am a 3D animation student and was wondering what techniques and skills are important when it comes to modelling 3D environments for games. I know low poly modelling is very important, would just like to know what other strengths would be required. Alos is there work for me out there solely as a modeller if my…
Started work on a new environment piece. This is inspired by the ancient towers of Ingushetia. Will be posting a lot more once I have some more art done. Everything is WIP and any comments and feedback is always greatly appreciated. :) Reference: Also adding some additional details of my own,here is the entrance to the…
Does anyone know of a program that will convert a dual-paraboloid environment map to cubemap or vice versa? That or know of a scene that is in both formats. Basically to engine match for testing of IBL vs like Marmoset or Substance.
Email: farisi.david@gmail.com Portfolio: https://www.artstation.com/david_farisi I'm an environment / prop artist that specializes in stylized projects. Software: -Maya -Photoshop -Zbrush -3D Coat -Substance Painter model model model
And environment, and a car. Um...what does a car have to do with environment art if its not placed anywhere but a grey room? I think you need more work dude.
Hi, this week I started work on creating an environment based on the highlands of Scotland for my portfolio. I would much appreciate any feedback and critique anyone may have. This is what I have so far: I plan on adding some grass/shrubs and maybe rain and particles but I am unsure to what else? Many thanks
A classroom environment made inside Unreal Engine 4 that I was working on for about two months. I was really struggling with the lighting, postprocessing and overall colours and mood of the scene but now I'm pretty happy with them. I used Blender for modeling and Substance Designer, Substance Painter and Photoshop for…
A classroom environment made inside Unreal Engine 4 that I was working on for about two months. I was really struggling with the lighting, postprocessing and overall colours and mood of the scene but now I'm pretty happy with them. I used Blender for modeling and Substance Designer, Substance Painter and Photoshop for…
Hi guys, here is some environment art I did on Dirty bomb, a new free to play shooter from Splash Damage. There is lots more on my website :) The screenshots are from levels that I was mainly responsible for but some prop/texture work and lighting was completed by other talented artists at Splash Damage.…