Hi I am a 3D animation student and was wondering what techniques and skills are important when it comes to modelling 3D environments for games. I know low poly modelling is very important, would just like to know what other strengths would be required. Alos is there work for me out there solely as a modeller if my texturing skills aren't very good?
Thanks
Replies
So High poly - > Low poly -> UV Unwrapping -> Texturing is the basic flow in most cases.
Being able to work well off other peoples concepts and making your own concepts if necessary.
If you're not good at texturing now just keep at it, if you work hard enough you will get there and there is some fantastic reference in the polycount wiki.