Hi guys, Just want to check with all the artist around here, how do you deal with client that has promised to pay but stop replying email and no payment has been made. At first, we have made agreements via email on the work and the payment to be paid after the completion. However once I have submitted, not only I didn't…
Hello all, I've been invited to the yearly festival of nerdiness; MAGFest that takes place near Washington DC and in the first week of January 2012. What that means is we have the chance to do some panels, perhaps some talks, portfolio reviews perhaps.... whatever we'd like. I'd like to invite you all of course to come and…
There are so many things I want to do in the media industry. So much that I enjoy doing. And I really want to be good at it all, but there is simply no time to be professional at everything unfortunately. I have come to the realisation that I HAVE to pick a particular area and stick with it! I have deep interest in:…
I finally had some time to finish up the high poly: I decided to cut out making the bipod for the weapon to save on time. I also want to render the weapon in Unreal and with that, also create a camo skin system with the material layering system in that game engine. In my head, I imagine it working and looking like the skin…
Hmm, Im still getting confused about this. How can I have a game model support 2 tiling textures in different locations on the model? How would I export that?
Yes, it's been fun. Makes itself. So in a way, GT lives in a child's idea of a game . It's a mish mash of their favourite toys and nonsense rules for how things work. Everything here makes sense for someone incomplete in the brain. Child logic: These people make monorails with two rails; it's twice as fast that way.
Hey guys I'm using the Xoliul Shader and I get these seams. I have not touched baking normals in a while...I do remember when I was in college getting rid of seams using Zbrush. However I don't remember how to do that, plus I remember not being too easy. Do you guys know any easy way or any way at all to get rid of seams?…
Hi, How would I go about moving an object from the center of another. Basically, I want to detach parts of a sphere and move/expand them out (without changing their scale) from the surface. Kinda going for that orbiting effect (if that helps clarify my rambling). The objects need to come out and go back along the same path…
If I have a half sphere object(or something bent) and I want to make that flat how do I do that simple? For example if I want all the vertices to be at x = 0 without selecting them one by one and change the x position manually. Is that possible? If I select them all and choose x = 0 it will position all the selected…
If I could go back in time....but living as a 15 yr old now...I'd rather learn how to make and sell my own apps and games instead of trying to work for a studio. This teenage app developer now multi-millionaire learned how to code from reading Programming For Dummies.…