Hey guys I'm using the Xoliul Shader and I get these seams. I have not touched baking normals in a while...I do remember when I was in college getting rid of seams using Zbrush. However I don't remember how to do that, plus I remember not being too easy. Do you guys know any easy way or any way at all to get rid of seams?
Here's my guy. He has seams on his hats and boots.
Replies
First thing, try inverting the Green channel in Photoshop.
Second, what software are you using to bake, and what software to show it? Various viewports work better with certain baking tools.
Third, have you looked into Handplane?
Rendering > Gamma/LUT Setup > check Enable
then I overrided the normals